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A jam submission

OneGoldenMinuteView game page

A game where you choose the blocks that will aid you in your journey to a chest full of gold.
Submitted by Extroias, extroiergamer — 1 minute, 27 seconds before the deadline
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OneGoldenMinute's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#43.9093.909
Concept#93.9093.909
Overall#323.3863.386
Enjoyment#722.9092.909
Presentation#922.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Extroias#5225, Henrique GdS Messias, Milo Giraldo

Software used
Unity

Use of the limitation
maximum of one minute timer that goes down based on objects placed

Cookies eaten
10

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Comments

Submitted

I like the concept of giving the player decisions on how to use their time based on the actual objects you can place, this idea is great for puzzle games and I encourage you to develop it further in a future game, it has a lot of potential. Over here however the platforms don't seem to work for me for some reason, I've read through the comments and followed what other people said but they just never activate under any circumstances. Very creative game

Developer

the way the platforms works is that by right clicking the platform a prompt should appear for you to puran activation time, not timer. If you put 40 seconds there it will activate at the 40 second mark.

Submitted

Ooooooh okay, I thought that the number I put was the number of seconds until it activated instead of when they activate. In that case everything works perfectly, nice! I apologize for my mistake

Submitted

The concept was nice and unique.

The music and art is alright enough.


At first then activation timers worked on stage 3 but when i restarted the game the activation timers didn't work at all. even on the updated version.

Overall, alright game.

Developer (2 edits)

Thanks for the comment, btw I haven't found any problems with the activation time system, did it happen after pausing the game?

Submitted

On my first playthrough, it worked, but when i restarted the game, the activation timer system didn't work. 

Also i don't think it happened, after i paused the game.

Developer

I couldn't recreate the the glitch, and looking through the code i haven't found anything that might have caused the bug. Might have been a random unity bug.

Submitted (1 edit)

Great concept! The use of the limitaion is one of the most imaginative ones I'v seen yet.

P.S. pls have the tiles tile seamlessly and properly next time :]

Submitted

Interesting game and concept

Submitted

Tutorial in original build, would be great. I didn't know, how to play the game. But nice concept!

Developer

i realized that sadly because of the rules of the jam i can't update the original build ):

Submitted

I know, just for the next time :)!

Submitted

Really cool game, the concept is pretty good, enjoyed it a lot. I wish there were more levels.

Developer(+1)

Good news, just release an update that adds two more levels!

Submitted

Thank you for the hard work, gonna check it out right away.

Submitted

your game idea is interesting, but sometime I couldn't drag the object

Developer(+1)

Found the bug it shouldn't happen anymore on the newest version

Submitted

I love the idea, but I couldn't progress because the level timer and block placement mode would freeze up every level and I had to redownload it.

Developer (2 edits)

Just realized the bug, when you put a piece inside another block it would decrease the timer instead of increasing it. Going to patch it, also if you want to play the older version you can just go to the main menu and go back if it freezes. Edit: found it level 2 is bugged investigating it.

Developer

Found the bug 1.02.2 should fix that

Submitted

Looks like that fixed the problem I was having. I still had an issue where I couldn't place blocks on level 1 after beating 2 and 3 on level selection, but I was able to beat it in the end.