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Goldchemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #24 | 3.667 | 3.667 |
Use of the Limitation | #36 | 3.222 | 3.222 |
Overall | #39 | 3.278 | 3.278 |
Concept | #51 | 3.444 | 3.444 |
Enjoyment | #83 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Fernando Peral Díaz - Game design, music and programming. https://twitter.com/ferboid1 Jorge Pons Asensio - Art, game design support and programming support. https://twitter.com/TCLDrawings Rodrigo Cid Colino - Programming. https://twitter.com/twinArmaged0ns Pelayo Moure Pérez - Programming. https://twitter.com/KulakSlayer
Software used
Unity for programming and building the game, Clip Studio Paint to make the art and FLStudio to make music
Use of the limitation
60 seconds is the initial time limit to make a recipe, but every certain amount of seconds which depend on the difficulty a reaction will happen as a type of obstacle
Cookies eaten
More than one
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Comments
Good game! The controls are quite hard to master, but the game still is interesting
Thank you very much for your comment!
Good game! Although the right hand sometimes stops working. But these are technical flaws, in general everything is cool!
Thank you! We should've playtested a bit more haha, there's a couple of issues with that hand
Really cool concept, just think the left hand shouldn't be able to fall of the screen.
Woah we completely missed that during playtesting, thanks a lot for the feedback
Good job!The game is really good looking!
Thank you! I'm glad you enjoyed the visuals
I think the concept is strong but it felt odd that there were no punishments for adding wrong ingredients other than a sound effect that I could tell? Seems like the reactions should be tied to that. The physics for the flat palm worked well but I felt that the grabbing hand should have a slightly larger hitbox. Was often times where I was definitely in range of an object but couldn't grab it and caused me to miss. Overall it's a good game, I think just needs some minor tweaks in the gameplay to make it more polished.
Thanks for the feedback! For me this is the first jam I ever participated in(not to mention the first game I've ever coded for) and it's been a while since my last time studying up on C# so I was mostly focused on getting back on track and using it as learning experience, therefore I really didn't pay as much attention to detail with the mechanics as I wish I could have. This project did reignite my passion for coding though and I'll be glad to participate in more jams in the future inbetween regular coding exercises.
Again, thanks a lot for the constructive criticism, I'll keep it in mind for whatever next project I find myself involved with!
sounds good, look forward to seeing your work in the future! :)
Thank you so much for your feedback, there were some struggles with the grabbing during development so it's great to get some outside opinions on it. Next time we'll make sure to spend a bit more of time on the planning so we don't miss things like the lack of punishments and stuff
Wow, that's a really cool concept. I like it. Good job :)
Thanks! :) Just checked out your submission and I enjoyed the concept as well ^^
Thanks a lot!