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Extroias

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A member registered May 24, 2021 · View creator page →

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Really impressive to be able to do all of that in a 48 hour jam! Great submission

Great submission, the only problem I found is that wall jumping eats your double jump which makes it a bit useless unless you're falling off the platform where then it doesn't eat you double jump. Also getting coins next to screen wraps can be a bit frustrating. Other than that great game!

Good game, but I felt like the dice mechanic didn't do enough so you could basically ignore it and play the game anyways, especially with the amount of hp you have. Also spam clicking to fire is really annoying. But the voice acting was really funny and the visuals were pretty good. Overall a great game.

Incredible concept, and I loved the fact that pieces moved like chess pieces(would have loved if the pawn to promote into a queen after reaching a wall). But turns take too long, and the dice sides really shouldn't be rng as it doesn't allow for strategies a lot of the time I was just relloling the dice to get ANY attack, so it made it really frustrating. Other than that great game! And the aesthetic is also amazing.

Great minigame, I just think that the 50/50 questions take a little bit of the fun in the game.

Great concept, but I think not knowing where the enemies go makes it way too luck dependent. But there's definetily a lot of potencial here.

yeah, now I realize I should've made a better tutorial,also the damage enemies do actually scales with time so it's only in the beginning that it's generous.

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Thanks for the review! I mean the luck control is really op as you can roll a bunch of 4's to multiply the dice and the roll a 6 to explode them all, or do the same thing with a two for exemplo to heal to full

The visuals and sounds are on point, the gameplay is also very creative but not knowing what enemies are going to do makes it so you kind of win on luck. Also it's definetily lacking a cancel button since taking a card just to test the distance of something then being locked on that action is really annoying. But still it's a pretty fun and creative game! The shop was also a great idea giving the player more control of the RNG.

Well there is, if you hold space while there's dice on the air and release on six the dice explode on the spot. Like you control any other dice roll

haven't encountered this bug, also the dice itself really doesn't do damage, it's only when it rolls a number like 2,5 or 6

Really interesting take on the theme, the art style was nice and the music was relaxing. It's rare to see a kind of psychological game like this. Great submission.

Really good puzzle game, though I got stuck on the puzzle with three dice. Would have liked a better way to tell which side the dice is going to land on, like instead of only showing the next side it also shows the it's going to end up with up push that way. But really creative puzzles!

Great game! The mechanic of killing the enemy is really creative! Definitely messed up and died a few times lol. The only thing is that I think the enemies sometimes spawn in a bit slow, bit once the game picks up it's really fun!

Thanks for the feedback will definitely keep that in mind for my next games!

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The music and art style are awesome! The idea is interesting too, but I feel the enemies do to much damage as you don't regenerate nearly enough mana or hp to compensate, also going through the gaps was really hard sometimes I would bump into the gap 5 times before making it. Other than that great game! And it's impressive that you managed to make an rpg with dialogue in a two day jam!

Really fun to fling arount your dice, and the rolls limitation is just strict enough that doesn't make the game frustrating. Nice game!

Really good game! The different dice being different enemy types is really cool! The only thing is that the game did not fit my screen even on fullscreen mode.

Interesting concept, and a very nice game. The feedback is a bit confusing as there's no clear indication of who's turn it is specially since you can spam the buttons(and get exploded with sound effects lol). Also when working with pixel art it's best to use a pixel perfect camera as the different sized pixels make things look off, or blurry if you resize it. But very nice submission!

The gameplay feels really nice once you learn it, but  the random effects makes the learn curve frustrating(especially 5 lol). Otherwise the movement is great if not a bit slipery. Also, the visuals are really good!

Really good for your first time on a two day gamejam! Was really interesting to play as my right arrow is broken lol.

This game really fun! The voice acting makes it perfect, it's incredible how many levels it has!

The art style was nice it reminded me of This Is The Only Level, overall a nice game! Also an advise, disable the itch.io fullscreen button as that one doesn't scale the game correctly and raise the pixel height of your player so you can see unity's full screen button better.

Fun little game, would have liked to see more enemies but great game! Also not being able to run to the same place was a great idea that makes the game tricky to master. But great use of the theme and gameplay!

Amazing entry, the different art styles for the game and "real life" really sold it for me. Also I loved having to multitask  "real life" and the game, felt like I was playing a kind of FNAF game. Also, since I share the hatred for cockroaches I loved smashing them(The sound was really satisfiying).  The only thing I would add is a better difficulty ramp since it seems like it doesn't change much  throughout the game. But still, definetily one of the best entries on this gamejam!

The theme is used beautifully in this game, I loved painting everything back to life. Would have liked if instead of having a timer you could bring everything back to life and the score would be how fast you've done it. But amazing entry!

Really fun game! I love those king of additive upgrades where you can just become a monster! Would have liked for the game to scale faster, but still great game!

The game is really pretty, and the use of the theme was great! I loved having to battle Chronos while trying to get the highest score. The only thing is that the game felt laggy and being able to just hold down the shoot button would be nice. But great game!

Really interesting gameplay, the sounds help a lot with the feel of the game. Also the visuals are really good for a three day game! Solid entry!

Really interesting take on the  theme! The visuals and sound were nice, great game! I just think there should be more challenges when you have few planets since protecting only one gets quite easy.

Glad you liked it! Yeah, I tried to make it so the game would have diverse play styles, so i'm glad you liked turning into a bat!

Like the gameplay, but it would be nice to have a indicator of how many dashes you have.

I loved the movement of the game!

Fun game I like the slippery physics it reminds me of  super meat boy(tied first place lets goooo), just why can you die off the sides of the screen??? Also duplicating yourself is really easy lol.

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Really impressive to have a 3D game on a three day game jam! The tutorial inside the game should've been better though, also the wall jump fells weird

Good game with a nice aesthetic, great submission!

Thanks for the review!

Thanks for the comment! I'll take note of your UI problem for future jams.

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Well, the difficult way to destroy enemies is intentional since you're supposed to not only destroy them but change their position for your advantage. But, thanks for the review!

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well that's only true if you let enemies stack on the screen.  To get a high score you need to destroy the enemies and reposition them with the magnet since some of them don't go back to their original spots once destroyed, but thanks for the review.