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Arcane Ranger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #44 | 2.940 | 3.143 |
Concept | #66 | 2.405 | 2.571 |
Overall | #67 | 2.439 | 2.607 |
Enjoyment | #70 | 2.138 | 2.286 |
Presentation | #75 | 2.272 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Cypher
Software used
Pygame
Use of the limitation
The Player needs to shoot the targets before their mana runs out and so they can't stop
Cookies eaten
at least 5
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Comments
Cool game idea. I was able to get a highscore of 27 somehow. Game is quite difficult right now. The game is fun but I think it needs more variety, some audio too. I'd like to be able to cast more than one fireball at once, having to wait for the orb to move doesn't make much sense since the cast already takes up mana while my resource is already also draining over time. You could add a special orb that spawns and eventually goes away after a 10 seconds or so, that gives a large amount of mana or some sort of buff to the player.
Thanks for the feed back I've been working on an update where I implement some of the suggested features people provided so I'll see what I can do about adding some more variety to the game
Hi,
I just downloaded it and Windows Defender detected it as 'Trojan:Win32/Wacatac.B!ml' :( Maybe you have a web build?
Yea Unfortunately because it's an exe windows defender doesn't like that to much and I've had problems with it myself. If you find real time protection and disable that it will run but I understand if you don't want to do that. Unfortunate no web build at the moment but maybe in the future
Really good game , i'd like that . I'd appreciate it a lot if you could check out my submission too!
good use of limitation, it really makes it so you can’t stop :D i think the projectiles could move a little faster, so you can replenish your mana faster even if the targets are far away.
a hint for people who have problems with the windows threat protection: if you go to the game page, the dev describes how to circumvent it - basically disable it before running the game.
Thanks for the Suggestion will definitely add those in (:
Oh yeah, that was hard to check "space" to advances the dialogue.
Mana depletes really too fast, but a bit of narrative with dialogue was nice.
I hope my feedback was useful! I'd appreciate it a lot if you could check out my submission too!
Shot thanks for the feed back I will definitely check out ur submission as well.
First, it took me a while to figure out that space advances the text
Mana depletes too fast, the targets from previous matches stay there untill the next and it is really bad that you can't move while shooting
Yea I probably should have added an instruction to let people know that the space advanced the text. The reason I decided to make the mana deplete so fast was I didn't want the game rounds to last to long but I can see how that might be annoying. I planed on fixing the targets but unfortunately didn't have enough time but I will work on it. And you actually can move while shooting I just didn't have enough time to remove that part of the text. Thanks for all the feed back tho I will try to incorporate it into the game