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A jam submission

DOOMKILLView game page

DOOMKILL YEEEAHHHH
Submitted by Tr33 Gam3 Studios — 8 hours, 10 minutes before the deadline
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DOOMKILL's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#422.0872.800
Use of the Limitation#421.6402.200
Presentation#431.9382.600
Overall#431.9012.550
Concept#441.9382.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
RekTree

Software used
Unity

Use of the limitation
I overscoped :(

Cookies eaten
one

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Comments

Submitted

Argh! I wanted to reach the enemies but I kept falling hahaha! I would just add an easier beginning, otherwise it’s a good entry.

Submitted

Ambitious idea, but it really could've used some shading instead of flat colors, the camera movement didn't feel that graceful. Still, a very nice attempt! I like that you shot big, that's good, you have the ambition. Keep on with your work!

Developer

fixed some of the issues in the Post Jam version

- drastically increased air mobility

-MainMenu

-Kill Plain

-PauseMenu

Submitted

Gunplay feels good but the lack of being able restart is super annoying when its this platforming heavy.

Developer

Thx glad something turned out decent in this.

I had completely forgot about the fact players could actually fall into the void by then end of development. 

I am definitely adding this to the list of things to add in the post jam build.

(1 edit)

Great Job! Check out my review of you game at https://www.twitch.tv/videos/1205991123 at 01:43:00

Developer (1 edit)

Controls:

WASD - Move

Ctrl - Slide

Space - Jump

LeftClick - Shoot

R - Reload

[Post Jam only]

escape - pause

How to play -

Kill Demons and get the glowy cube

Credit:

- Music Pack I used is by DavidKBD https://davidkbd.itch.io/eternity-metal-scfi-music-pack (It's really good and Doom like)