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Escape From Lucky Woods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #42 | 2.520 | 2.857 |
Concept | #51 | 2.268 | 2.571 |
Use of the Limitation | #54 | 2.520 | 2.857 |
Overall | #57 | 2.205 | 2.500 |
Presentation | #64 | 1.512 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
KitChaos
Software used
Unity
Use of the limitation
Although the game is about picking the right path in the panic, there is actually no RNG involved, just panicked choices and memorization.
Cookies eaten
2
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Comments
That music really adds some urgency! It's going to haunt me!
I think I'd like it more if the stress was just finding the exit in time, but I was mostly just dying constantly since there are so many enemies. It was fun though!
Thanks for the feedback! I designed it to have a sense of urgency, glad that got through!
This game reminded me a lot of the world's hardest game! Was a good time to play. The hitbox for the player felt like it was bigger than the actual character - so sometimes I died when nothing was actually touching me.
Still had a good time!
That"s Great to hear! Some of the hitboxes are a bit misized, I will likely fix them soon.
This game is pretty fun when you explore, but because you will always respawn to the same point (the start) it gets really annoying to go back and back.
Thanks for the advice! Having a moving respawn point would upset the timer, and could lock you out of the other ending if the timer didn't reset. Thanks for rating!