This was probably the best implementation of the theme and limitation I've seen. Lots of games, including my own, picked a genre that didn't need RNG like a platformer. But really I feel it just took away from the games rather than adding something new.
In your game the fact that the bet outcomes aren't RNG and are replaced by you doing the fighting is absolutely great and is a way in which a game genre that normally relies on RNG (gambling) is given a creative change, via the limitation, which actually adds to the experience, rather than removing.
I think the game could do with polish, but that's understandable for a game jam. Things like audio, dialogue that is the same thing over and over (when you win/lose with shop keeper) that is non-skippable, balancing as currently I found that the ghost just dominated everything so much that I felt the most optimal course of action was to bet all my money and win small amounts each time as the ghost haha, adding content like different arenas (so fighters have different odds in different places, like in an arena without lava the ghost might be less effective etc), maybe the choice between multiple bets to choose from etc. But these are all things that can be done/added reasonably easily, the core idea is solid and well executed.
Very nice job!
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