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A jam submission

Empty world RoguelikeView game page

Submitted by {DevLab} — 2 days, 6 hours before the deadline
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Empty world Roguelike's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#503.0003.000
Concept#852.4172.417
Presentation#852.4172.417
Overall#862.4582.458
Enjoyment#952.0002.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
unity

Use of the limitation
procedurally generated world at start, pretty empty

Cookies eaten
0

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Comments

Submitted(+1)

Not bad.
Pretty decent, given this was made in 3D.

I will say though that the voice-over caught me off guard when I started playing, and the camera seemed to get stuck behind walls on occasion.

However, the procedural generation is definitely there, so I give it props for that.
Nice job. :)

Developer

hello, thank you for review. yes it was the occasion to explore more about procedural.

Submitted(+1)

3d pretty impressive! Only thing MC just moves too slow, also the game didn't seem to trap my cursor into it so it was quite stressful to move sometimes. But the jello man game is a really good prototype, cheers!

Developer

thanks

Submitted(+1)

I was a bit lost because of the camera behind a wall :)

Submitted(+1)

This is a really good idea and i love the world generation, but there are  a few things i would recommend you to do:

1. Make the speed the same in both levels

2. Make the camera better

3. Make the music loop longer

4. Someitmes you could see through walls and textures where glitching

5. Give the player hints or something that they can find the sword more easily.

6. Don't use the standard Unity font. There are great ones on sites like Google Fonts. Also, use text mesh pro.

I hope my feedback helped you a bit. Keep making games and you will get better and better. Check out my game too if you have time. Thanks :)

Developer

thanks , after looking at other games, i loved the idea about the mini map to make it more enjoyable, but didn't thought about it and world generation took me all the time, thanks for ideas. 

Submitted

yes

Submitted(+1)

The thing i loved most was the main character walk animation! The dude remembers me of my brother in law \o/

great job!

Developer

thanks

Submitted(+1)

I think having more objectives or some sort of hint system would be nice. I couldn't find any of the swords🙁. I got more frustrated the more time I spent looking for the swords haha. The random generation is really nice aside from the few hiccups so good work on that.

Developer

thanks

Submitted(+1)

Love the player character and the animations. Feels very fluid. The Maze level is giving me backroom vibes.

Developer

thanks