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A jam submission

Bulletpowered TowerView game page

Ascend the bulletpowered Tower where your own bullets are the enemies!
Submitted by Noh (@Noh87945110) — 12 hours, 38 minutes before the deadline
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Bulletpowered Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#193.8333.833
Concept#193.7783.778
Overall#223.5563.556
Use of the Limitation#263.3893.389
Enjoyment#343.2223.222

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Only me: Noh

Software used
Pico-8

Use of the limitation
The idea is that every room you enter is empty from any enemies and its the players job to "create" them.

Cookies eaten
Unfortunately 0 :(

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Comments

Submitted

I like it! Pretty interesting mechanic for a three-day jam Pico-8 game! I don't have much criticism other than it would be nice to have some music.

Submitted

Interesting mechanic! I like the idea of being your own enemy, and you created incentive to shoot early, as to not get launched backwards into spikes. Nicely done!

Submitted(+1)

You followed more rules of being a rogue like than 90% of the entries in this jam congratulations! Check out my review of your game at https://www.twitch.tv/scalphamission

Submitted(+1)

great game, i see you you think well about game idea and make it fun. pico looks like to be fun to play around, great game.

Submitted(+1)

I totally loved this idea! You set a simple concept and you create a superfun mechanic! Art is super cute also. One of my favourites!

Submitted(+1)

This is a great concept. Got me addicted and so I kept playing and died on floor 5. I kinda wish you did a little more with the arenas though, since most of them felt the same. Maybe adding more colliders in between would have made things more interesting as well. Also wished you had some other form of visual feedback on the shoot timer since having to look at the timer instead of trying to dodge bullets got me dead each time. Maybe have a circular bar around the player which reduces to show the time left for the next shoot. Either way though, it's definitely a good entry

Submitted(+1)

It's funny how it becomes really hard over time. It gives the motivation to have some tries because it looks really possible to get far with a bit of a strategy... Well I didn't get to far but I'ma glad I tried :D

Submitted(+1)

The art and polish is amazing and the game feels really fun. Good job.

Submitted(+1)

Great job! I died on the second floor in my first run. But got hang after that…

I really envy people who can create good art with so little pixels!

My game is also about finding keys. I would love your feedback

Developer

Yeah i checked out your game too, I really like it!

Submitted(+1)

Great concept! It was challenging in a way that made me want to keep playing after the 1st death. Very well presented with consistent sprites and sounds.

Developer

Thank You! I really appreciate feedback!

Submitted(+1)

Just great! The bullet hell concept was really cool (although I'm bad at it), but I'm amazed that you could pull this of in pico 8. 

The game could use some balancing with the spawning of the key and key hole, cause sometimes it just spawned in spikes.

Thanks for sharing :)

Submitted(+1)

Pretty cool! The death screen is very stylish.