Not a bad game!
(I couldn't get to experience that much sadly, as my computer seems to have an issue running most games in the browser)
There was a neat range of controls, and I like the void path idea.
There was a couple of things I noticed:
- Provide feedback to the chest when it gets hit
- Have the void path exclude already existing land (as well as make it the same vertical level as the other paths)
Otherwise, I liked the overall concept of this game, and I would love to see it be fleshed out just a bit more. :)
(and a downloadable .zip might also be a nice alternative to have alongside the play in browser)
Play game
Lost in the void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #23 | 3.429 | 3.429 |
Concept | #35 | 3.381 | 3.381 |
Overall | #39 | 3.226 | 3.226 |
Enjoyment | #43 | 3.048 | 3.048 |
Presentation | #55 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Glayson Ramos
Software used
Unity 3d, Photoshop
Use of the limitation
The world is a bunch of platforms suspended in the void to represent emptiness
Cookies eaten
none. I am on a diet :(
Comments
Like the 3d pixel art kina thing!!! But the main menu didn't fit the game too well... But overall it was a solid game!!! If you like to join our game jam here: 1-Bit Game Jam/KemnDev Studio
Very impressive! The art feels cohesive and controls are responsive, if anything I would have give the playe a bit larger void paths, that and the background was a bit dizzy xD
At first I thought that I had to find keys to open the chests around the map, tried to hit a chest but nothing happened turned out that I needed various hits to break it, I think that the player should have some feedback that the chest is receiving damage, despite that little detail This game is really nice, the voidstep mechanic is truly great and discovering how everything actually works, every powerup and different jumps and voidstep combinations. I see tons of potential on this!
I liked the level generation of the game; I was never isolated/trapped if I used the void path properly, which I did like that mechanic. As far as some critiques go, I think you could make the jumps a bit less floaty as another has mentioned, but I did like the mid air control for the game because it made it a bit forgiving. I think making the earlier levels start out smaller and then grow in size so the player can get a full grasp on the gameplay loop quickly on a smaller scale would keep the player's attention longer. Another minor thing (which I'm sure was just due to the time frame) is to make the sounds less abrasive and try to make them fit to what is taking place. Other than that I think this game is great for amount of time we had!
First off, I will always admire someone trying to make a 3d game in this context because it is a grueling process to nail right from experience. For criticism , there sometimes bugs but with the timeframe you had to work it, most can be overlooked tbh.
Overall , good job.
Here are some feedback that I can give about the game note that this is me nitpicking and is being really judgmental, your overall grade was pretty good.
- When the player hits 0 hp you can destroy it or set velocity to 0, since in some runs I had the character continue off screen with some velocity.
- Give some short of attack speed to the enemies, in the current state you lose health too quickly.
- The jump feels a bit too floaty I suggest upping the gravity on your rigidbody, and compensate the add force up in correlation , test it and get a good feel for it.
- I think the player should respawn at ground level because I would tend to jump off platforms sometimes.
- WASD is the usual term in your controls , this is really minor but people will call it out when they see it.
Again, good work.
I am really thankful for the feedback! The time definitely was a big factor! I ended up using a lot of pre-made assets to focus on the mechanics and lost about 3 hours trying to find why the end portal was not spawning to discover that i was instantiating the wrong prefab…
I’m seriously thinking in making a proper game out of this experience and your ‘picks’ will be in the top of the TODO list!
Thx, it meant a lot to me!
This is really good! It was very enjoyable to play all around. The music gets a little repetitive but other than that it feels like a solid game. Great work!
Really good use of the limitation to create the floating islands, and the void step is an excellent addition to the game. Good job!
The voxel models looks really nice and its fun to run and jump around the world. In both of my playthroughs, one of keys flew out of reach so i couldnt get them, but i really appriciate this game.
This game is fun as a 3d platformer! Good work! Gives me Dragon Quest vibes.
Its pretty fun, I like the void path mechanic. I do wish the music was less repetitive tho, it was driving me crazy. Other than that, good job!
The platform mechanic is really fun, but sometimes it feels like it's impossible to reach other islands.
Nice! The void steps are a very interesting idea for a platformer, I do wish there was a health bar or something to indicate how much health you have, it's also a bit unclear on how to defeat enemies without getting hit yourself. Good presentation though!
Really great work. I enjoyed this. I found a problem occasionally when it was as if the direction key was stuck down. My sprite would just run in one direction and I couldn't stop him. I'm not sure why. Regardless, I would just let him die then start again. Thanks for the fun game :)
very nice game idea, shaders, the ennemies, lot of works on this. i love the world island and changing all the time . the game idea is great, plus the character abilities , great work.
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