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TOMBS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #45 | 3.077 | 3.077 |
Presentation | #53 | 3.077 | 3.077 |
Overall | #61 | 2.885 | 2.885 |
Concept | #62 | 2.923 | 2.923 |
Enjoyment | #73 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
corwin Soto
Software used
Unity Engine
Use of the limitation
I made the tombs in the game procedurally generated, plus whe you die you have to restart completely.
Cookies eaten
four
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Comments
It’s hard but I liked a lot. It reminded me the old school wolfstein-like games. I would use another font to match the style of the game though
yeah I thought of that I will be updating the game after the jam, so stick around. (;
Played game on stream here: https://www.twitch.tv/asfunasfun
Not sure how to beat the game? Any time I spawned I was surrounded by guillotines. I tried running past them but it didn’t seem to matter. Should I give it a second try? Am I missing something?
I'm so sensitive in this game! I died a lot, but I like the look of the 3d dungeon with pixel art, gives me nice retro vibes. I only found 2 rooms at the most!
I liked the concept, the sensation of danger is always present. I didn't liked the graphics the most, the camera makes me a bit dizzy but the sound efects were just in point!
yeah, the camera is way too sensitive. I turned down the sensitivity in unity and changed a bunch of other stuff but I can't upload the update till after the jam.
This was great! I love the retro visuals, and the sound effects are very satisfying. Fun little rage game!
The scream made me laugh :D I liked that 3D pixel Look and the retro mood. As you said it's kinda frustrating. The concept is quite similar to mine. You may have a look ;)
I will! :D
Wouldn't call it a roguelike :|
Fun game, I did not think that I would be so worried about protagonist little finger of feet!
Nice procedural creation - the room variety was nice. The traps are really unforgiving, but I get that is kinda the point.