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The Mystery of the Empty Enclosure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #52 | 2.860 | 3.000 |
Presentation | #54 | 3.051 | 3.200 |
Concept | #59 | 2.956 | 3.100 |
Overall | #74 | 2.622 | 2.750 |
Use of the Limitation | #113 | 1.621 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Ren'Py
Use of the limitation
I attempted to make a roguelike visual novel. If the player makes bad decisions that waste time, they will be killed and have to start again.
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Comments
Played game on stream here: https://www.twitch.tv/asfunasfun
I will never forget the janitor .. Fun VN. I really enjoyed and was only murdered by my boss a few times. Great job!
Great job to be made in so little time!
The music is a bit too loud, though.
Please, check my game too, if you have the time.
This is a cool way to try to design a rogue-like! I could tell that a lot of time was put into designing the paths.
However, I would suggest to randomize the scenarios to provide the feeling of a rogue-like. Although there is perma-death (although I didn't use them, I would disable quick-save and saving as a whole until randomness is included) and bad decision making, there seems to be a lack of procedural generation in any part of the story.
I think once that's included, this game would fit the limitation much better!
Overall, it's a pretty cool visual novel with plenty of branching already included!
and i won :)
Nice idea on mixing genres, you've put a ton of work on this, the art is really nice and the images used are just fine, i've got stuck on the restaurants withou knowing where to go but the story was really enjoyable!
I always knew my boss would kill me XD
The game is fairly simple and the story is not too bad. I like the characters as well. I think making the game a little more random would fit the limitation better as it feels really bad when you die and have to go through the same thing over and over. Good work though.