Played game on stream here: https://www.twitch.tv/asfunasfun
Sorry, I broke your game at the end. I spammed space bar and filled the cube with little people. I think you should keep that in as a “feature” =D
Nice work!
Criteria | Rank | Score* | Raw Score |
Concept | #30 | 3.611 | 3.611 |
Enjoyment | #41 | 3.111 | 3.111 |
Overall | #56 | 2.958 | 2.958 |
Presentation | #73 | 2.778 | 2.778 |
Use of the Limitation | #86 | 2.333 | 2.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Óscar Castro - Twitter @Conlasmaquinic1 , Insta @oscarextintor
Software used
Unity, aseprite,bfxr
Use of the limitation
By randomize every level with, diferent positions of platforms and colors.
Cookies eaten
Actually, around 20 with milk, lol
Played game on stream here: https://www.twitch.tv/asfunasfun
Sorry, I broke your game at the end. I spammed space bar and filled the cube with little people. I think you should keep that in as a “feature” =D
Nice work!
Solid gameplay even if it doesn't meet the limitations of this jam. A mobile version should be forthcoming. Check out my review of your game at https://www.twitch.tv/scalphamission
I like the concept and I definitely felt the rush trying to get as much people saved as I can! Controls were a little hard for me, I was able to save only 11 people at the most. It was fun though! I wish I could've saved more people!
Not bad.
The energy of the game is captured well, but I would suggest reducing the amount of flashing lights with vivid colors a bit, and only start increasing with intensity as time runs out.
I would also suggest randomizing each new stage, as opposed to each new run to keep things fresh.
I do think that adjusting collision a bit would improve feel, as there were plenty of situations with one-way tunnels that would separate the civilians, which would make it harder to complete a level.
The controls threw me off for a second, so I would suggest having a temporary display of how to control the game to quickly teach new players.
This could become a much more enjoyable game with these adjustments to start! Good luck.
A bit difficult to handle at first, I was expecting some pivot point. But like the high energy!
I could really feel the intensity of this one. Good submission.
Enjoyed the concept of the game, the visuals were a bit much for me though and made me feel a bit sick with all the flashing and rotating.
Gameplay was good, as others have said there were some collision issues. The volume was also a bit loud.
My best was 68, thank you for sharing!
Nice game, i really like the music. The visuals and especially the color scheme doesn't really fit to the energetic game. Maybe also make some cool lighting fitting the music. I noticed that you had problems with the characters going through walls, so here a short checklist if you haven't done all these things yet:
Add a rigidbody 2D to all the characters.
Set interpolation to "interpolate", collision to "continous" and sleeping mode to "never sleep".
The sounds were also well chosen, but a bit too loud for me.
I hope i could help you a bit with my feedback, if you have the time maybe check out my game too, thanks. :)
Very fun game! I like the energy that you brought to it. One problem is that if the people move too fast they will go through the walls. I played the game for quite a bit so very good job.
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