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Empty the Floor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #30 | 3.611 | 3.611 |
Enjoyment | #41 | 3.111 | 3.111 |
Overall | #56 | 2.958 | 2.958 |
Presentation | #73 | 2.778 | 2.778 |
Use of the Limitation | #86 | 2.333 | 2.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Óscar Castro - Twitter @Conlasmaquinic1 , Insta @oscarextintor
Software used
Unity, aseprite,bfxr
Use of the limitation
By randomize every level with, diferent positions of platforms and colors.
Cookies eaten
Actually, around 20 with milk, lol
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Comments
Played game on stream here: https://www.twitch.tv/asfunasfun
Sorry, I broke your game at the end. I spammed space bar and filled the cube with little people. I think you should keep that in as a “feature” =D
Nice work!
Oh!! I forgot to remove that spacebar input, i used for testing XD
thx for playing
Solid gameplay even if it doesn't meet the limitations of this jam. A mobile version should be forthcoming. Check out my review of your game at https://www.twitch.tv/scalphamission
Great job with the generation! It was fun to play.
I've saved 78 lives!
I really love the concept of this game, its a really good game :D
I like the concept and I definitely felt the rush trying to get as much people saved as I can! Controls were a little hard for me, I was able to save only 11 people at the most. It was fun though! I wish I could've saved more people!
Not bad.
The energy of the game is captured well, but I would suggest reducing the amount of flashing lights with vivid colors a bit, and only start increasing with intensity as time runs out.
I would also suggest randomizing each new stage, as opposed to each new run to keep things fresh.
I do think that adjusting collision a bit would improve feel, as there were plenty of situations with one-way tunnels that would separate the civilians, which would make it harder to complete a level.
The controls threw me off for a second, so I would suggest having a temporary display of how to control the game to quickly teach new players.
This could become a much more enjoyable game with these adjustments to start! Good luck.
A bit difficult to handle at first, I was expecting some pivot point. But like the high energy!
I could really feel the intensity of this one. Good submission.
Enjoyed the concept of the game, the visuals were a bit much for me though and made me feel a bit sick with all the flashing and rotating.
Gameplay was good, as others have said there were some collision issues. The volume was also a bit loud.
My best was 68, thank you for sharing!
Very good energy and music design.
...but I wouldn't call it a roguelike :|
I like that the colors as well as the positioning of platforms change between runs. Good job!
Nice game, i really like the music. The visuals and especially the color scheme doesn't really fit to the energetic game. Maybe also make some cool lighting fitting the music. I noticed that you had problems with the characters going through walls, so here a short checklist if you haven't done all these things yet:
Add a rigidbody 2D to all the characters.
Set interpolation to "interpolate", collision to "continous" and sleeping mode to "never sleep".
The sounds were also well chosen, but a bit too loud for me.
I hope i could help you a bit with my feedback, if you have the time maybe check out my game too, thanks. :)
Thx for playing and for the tips, i was tried all except the "never sleep", i will try.
Very fun game! I like the energy that you brought to it. One problem is that if the people move too fast they will go through the walls. I played the game for quite a bit so very good job.
Thanks for your comment! Yeah, it´s true that problem with the people, but... game Jam times, haha.