This was pretty enjoyable! The controls were pretty clean, and movement was smooth.
The presentation was also pretty solid (I liked the little animated comic book introduction, it was pretty nice).
I noticed just one thing:
- I don't what caused it, but an error occurred with a specific room with a single summoner in the center, from which when I killed it, it crashed with an error I kept skipping
Otherwise, this is a pretty solid game. :)
Play game
The Sorcerer's Tail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #33 | 3.231 | 3.231 |
Presentation | #35 | 3.462 | 3.462 |
Overall | #47 | 3.077 | 3.077 |
Enjoyment | #49 | 2.923 | 2.923 |
Concept | #75 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Akashic Owl (Music, SFX), Caganlıi Sandiwic (Art, Design), Fledered (Code, Design), How To Game Dev (Game Art, Design)
Software used
Unity, Asesprite
Use of the limitation
We made a roguelikes. The rooms are randomly generated
Cookies eaten
0 for me, I don't know for the others
Comments
Fun game! I like the art & sound quite a bit, & the beginning cutscene was a nice opening into the game. I will say, moving around is pretty clunky. Only being able to move in 4 directions makes it feel pretty clusmy to navigate around. Letting the player move around faster would help too in my opinion.
The level generation, at least from what I played, was a bit dull. There isn't much variance in the structure of the room, only the enemies. The enemies themselves are pretty boring to attack, because the aggressive ones only walk towards you. Ranged or any other type of enemy would benefit the game greatly in my opinion. Also, it would be nice for the attack animation to have a variant for all 4 directions, as that would give better feedback on where you're swinging.
Overall, great job, & I'd love to see it improved!
The movement and fighting in this game felt really good, but it felt like the monsters were just a bit too easy to beat down. Atmosphere was really nice. Nice work!
Love the story telling in the game, right off the bat those panels in the intro was amazing! And the ending text and connecting the theme to it was a nice touch also!
Played on stream here: https://www.twitch.tv/asfunasfun
This game was really buggy in the browser. The screen kept shaking when I moved horizontally and it was a little distracting.
I really liked the cinematic in the beginning! I don’t understand how it relates to the game, but it was nicely done!
Damn really beautiful pixelart! Art keeps consistent through the entire game, did you guys really made this in 3 days? I'm amazed, this one is the first one I've played more than once, cheers!
PS. If anything I'd recommend you to export the game for browser, it really makes a big difference, after all you just get like a min of people's attention in a jam, don't want 30 seconds of it being downloading the game, even I almost let pass this little gem xD. Just saying because your numbers really do no justice to this level of polish and that makes me mad.
The spritework is well made, though some of it feels inda out of place and jarring. The tileset would also be greatly improved if it was more seamless.
The music is good.
The movement feels stiff, mostly due to only being able to move in 4 directions. The combat, because there is only one attack sprite for every direction, feels off. It's really hard to tell when you hit something or when not.
Overall it's indeed a jam game
This looked really nice and polished, and I particularly liked the animated intro movie and ending story. Nicely done!
One thing is that I would have like some kind of progression system for my character.
Loved the music and the graphics, the combat felt a bit repetitive but the final boss patter was nice, sometimes there was a bit of screen shake when moving and i didn't knew why, but despite that little detail this is a really solid entry!
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