Play game
Spuggiehawk (Mini Jam - Birds)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #95 | 3.185 | 3.185 |
Overall | #153 | 2.667 | 2.667 |
Enjoyment | #160 | 2.407 | 2.407 |
Concept | #164 | 2.630 | 2.630 |
Presentation | #166 | 2.444 | 2.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jim McLachlan
Software used
Unity 2020.3.27f1, Blender 3.0.1, GIMP 2.10.18
Use of the limitation
You are constantly in flight during the game.
Cookies eaten
10
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Comments
lol just played 3D Flappy bird. I liked your bird-design, but you sould make a background and fix some bugs.
Thanks :-) Yes, the missing terrain is something I was working on, but I had to drop that to get the working game submitted on time. Not much more you can do in a jam when the clock runs out :-)
The bird is beautiful! I can't believe you modeled that, interesting what you wrote about weighted vertices. I always wanted to create my own models for games, but I'm terrible with Blender!(or any 3d modeling program). How much time did you spend on the model in Blender?
You made an awesome game and with more polish you might really have something. I like the springy and poppy music. The only thing I thought could have been better is if you reset the animation when you press W so it actually feels like you are flapping the bird. Otherwise this is probably one of my favorite games I've played in the jam :)
Thank you :-) I'm glad you enjoyed it.
I probably spent around a day or so modelling the bird, but that was some time ago. I rigged it at the time, but it wasn't suitable for the game, so I kept the model and re-rigged it from scratch. That only took an hour or so, but then I had no end of "fun" trying to work out why it looked fine in Blender, but it's head got all twisted up in Unity. As you noticed, I eventually found out why :-) That was the key thing I wanted to achieve by taking part in the jam, so I'm very happy. The animation blending on the keypress was one of the things I didn't quite get round to, but that's jams.