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A jam submission

Spuggiehawk (Mini Jam - Birds)View game page

Fly through the gates, score as much as you can.
Submitted by Spuggiehawk — 2 hours, 22 minutes before the deadline
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Spuggiehawk (Mini Jam - Birds)'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#953.1853.185
Overall#1532.6672.667
Enjoyment#1602.4072.407
Concept#1642.6302.630
Presentation#1662.4442.444

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Jim McLachlan

Software used
Unity 2020.3.27f1, Blender 3.0.1, GIMP 2.10.18

Use of the limitation
You are constantly in flight during the game.

Cookies eaten
10

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted(+1)

lol just played 3D Flappy bird. I liked your bird-design, but you sould make a background and fix some bugs.

Developer

Thanks :-)  Yes, the missing terrain is something I was working on, but I had to drop that to get the working game submitted on time.  Not much more you can do in a jam when the clock runs out :-)

Submitted(+1)

The bird is beautiful! I can't believe you modeled that, interesting what you wrote about weighted vertices. I always wanted to create my own models for games, but I'm terrible with Blender!(or any 3d modeling program). How much time did you spend on the model in Blender?

You made an awesome game and with more polish you might really have something. I like the springy and poppy music. The only thing I thought could have been better is if you reset the animation when you press W so it actually feels like you are flapping the bird. Otherwise this is probably one of my favorite games I've played in the jam :)

Developer(+1)

Thank you :-)  I'm glad you enjoyed it.

I probably spent around a day or so modelling the bird, but that was some time ago.  I rigged it at the time, but it wasn't suitable for the game, so I kept the model and re-rigged it from scratch.  That only took an hour or so, but then I had no end of "fun" trying to work out why it looked fine in Blender, but it's head got all twisted up in Unity.  As you noticed, I eventually found out why :-)  That was the key thing I wanted to achieve by taking part in the jam, so I'm very happy.  The animation blending on the keypress was one of the things I didn't quite get round to, but that's jams.

Viewing comments 22 to 21 of 22 · Next page · Last page