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(+1)

Thank you :-)  I'm glad you enjoyed it.

I probably spent around a day or so modelling the bird, but that was some time ago.  I rigged it at the time, but it wasn't suitable for the game, so I kept the model and re-rigged it from scratch.  That only took an hour or so, but then I had no end of "fun" trying to work out why it looked fine in Blender, but it's head got all twisted up in Unity.  As you noticed, I eventually found out why :-)  That was the key thing I wanted to achieve by taking part in the jam, so I'm very happy.  The animation blending on the keypress was one of the things I didn't quite get round to, but that's jams.