Thank you :-) I'm glad you enjoyed it.
I probably spent around a day or so modelling the bird, but that was some time ago. I rigged it at the time, but it wasn't suitable for the game, so I kept the model and re-rigged it from scratch. That only took an hour or so, but then I had no end of "fun" trying to work out why it looked fine in Blender, but it's head got all twisted up in Unity. As you noticed, I eventually found out why :-) That was the key thing I wanted to achieve by taking part in the jam, so I'm very happy. The animation blending on the keypress was one of the things I didn't quite get round to, but that's jams.