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Spuggiehawk (Mini Jam - Birds)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #95 | 3.185 | 3.185 |
Overall | #153 | 2.667 | 2.667 |
Enjoyment | #160 | 2.407 | 2.407 |
Concept | #164 | 2.630 | 2.630 |
Presentation | #166 | 2.444 | 2.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jim McLachlan
Software used
Unity 2020.3.27f1, Blender 3.0.1, GIMP 2.10.18
Use of the limitation
You are constantly in flight during the game.
Cookies eaten
10
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Comments
Nice job the game became really enjoyable when the difficulty picked up with the harder to get to hoops.
Thanks :-) I'd like to have done more, but jam-time always ends too quickly :-)
Very nice bird graphic! It's movements looked really smooth and the angular design is cool. I hope you use it in something in the future. As someone else said, I got disoriented after missing a circle, but I think with some landmarks and such, it would be really relaxing to play mostly as-is.
Thanks :-) The missing terrain seems to be a bit a major drawback. I have the terrain game object in the editor, but it's disabled because I didn't get the time to implement it properly. Ah well. Game jams... :-)
I really like this gameplay. It strikes the balance between challenge and fun.
I especially like the fact it allow you to choose whether it should get harder or not.
he 3d bird is very well done. I wish it was easier to restart, though.
Well done!
Thanks :-) Yes, a restart option might not be a bad idea. If you miss a gate and drift off into the distance, it can be a bit frustrating to try to find your way back. Restarting might be a more attractive option at that point :-)
The bird looks pretty cool!
I found myself losing my way after missing a circle. Maybe it's because that the scene is too empty... It's difficult for me to figure out which direction I'm heading with almost no landmark.
Thanks :-) Yes, the scene certainly needs more in it. The gates are always "north" on the map, so if the bird in the minimap is facing up, you should be able to see the next gate (providing you're not too high or too low or have flown past it already :-D ). Thanks for your feedback.
Nice work, especially with the beginning of the game being a frictionless tutorial as well! The bird model looked cool and the flapping animation was nice as well. I liked how you could choose your difficulty. I had some trouble near the end where it seemed like the circles would rotate at the last second, not sure what is going on there. The minimap became more handy when this started happening, so I could re-orient. Great job overall!
Thanks :-) Yes, I had that odd feeling with the gates appearing to rotate too. I think the lack of background/landscape wasn't helping there. It was on the list and there was a half-finished terrain object in the game, but I hadn't got that working. Great feedback. Thanks again.
The bird looks really good, and I love the shiny green color. The music is serviceable. Impressed by the functional minimap.
There isn't a whole lot going on in terms of gameplay though, and the featureless landscape is not all that compelling. I know that it's hard to know what to do first when you have so little time, and the background is never the top priority.
Thanks :-) I got a bit stuck with some issues between rigging animations in Blender and the way they worked in Unity. If I hadn't spent all that time trying to sort it out, there would have been quite a few more features. But the key thing is that my goal for the jam was to rig a model in Blender for animation in Unity and get it working. I (eventually) learned what I need to :-)
Solid foundation! I liked that you gave the player the choice to increase the difficulty by choosing the respective rings. I felt it was a little bit too easy, though and almost could go on forever. Some enemies/increased speed etc. will add a nice boost. Good job!
Thanks :-) I think one of the best things about all the feedback I'm getting is the everyone just wants more! That's really great! Thank you so much :-)
Like the concept, but there are some more stuff to do with this :)
Good job!
Thanks :-) There's always plenty more that could be done ;-)
Not bad. There's definitely a lot of stuff that could be added, but I really like the design of the bird and how the mini map tells you how high/low you are from the ring. Great work for your first mini jam.
Thanks :-) I have a list of things I would liked to have added (see one of the comments below), but it's a jam, so hey... you do what you can :-)
Neat idea. I had a similar thought when I saw the limitation and thought about how to combine it with the theme.
The controls, while functional, don't really feel like flying. If you're going to keep working on this game, I would definitely spend a lot of time on getting that right.
The model and animations look good. It'd be nice to see the rest of the world built in that style.
Thanks :-) I guess it's really just another flappy bird alternative, but given my avatar, the jam's theme made the idea pop for me.
The concept seems very cool, but you need some time to finish it.
Thanks :-) There's always more you can do to a project and jams just highlight that :-)
It needs speed!! I wanna shummm across the sky. BTW how did you do silver lining on the bird? It looks so cool and futuristic.
Thanks :-)
The bird is modelled in Blender with a "Wireframe" modifer applied to the edges. This gives them a bit of thickness instead of just being lines. Then there's a green metallic shader for the main surfaces and a silver metallic shader for the wireframe parts.
Ok i really want to try that out. I already feel like my next game jam is going to have something similar
The model is really nice, and as bare as it is I enjoyed my time with your game. I would add obstacles, for two reason: it's usually more fun in that type of game to have stuff to avoid, and it would help tremendously with the sensation of speed as well as depth. In this current state it's better to look at the minimap and use the model just to adjust height (but I guess you know that and that's why you added the minimap :D)
Thanks :-)
I spent way too much time tracking down problems with the original rigging and some strange behaviour when trying to tilt the bird when turning.
I was hoping to include more of these for better spacial awareness, interaction and fun:
Still, you can't do it all in a jam :-D
That's a lot of things for a jam indeed x)
But I see where you wanted to go and I agree with that direction. I would encourage you to try to implement all those things.
Great game! it can be much better if you add some background to the world
because when I played I feel like the bird stay in the place :)
Great bird model!
Thanks :-) It's from an avatar I've been using for a few years. Originally just a side-on wireframe drawing, I made a 3D model in Blender from it. I thought I'd rig it and animate for this game. People seem to like it :-)
got some nice elements going
Thanks :-) I have a list of other things I would have added if the time had been available, or if the jam hadn't finished at 4am here :-)
got some nice elements going
I've read you learnt to rig and make the bird fly, I think the goal is achieved as it flies nicely :)
With a bit of graphic elements here and there, some clouds, it should do the trick and add "a travel" feeling ! Congrats
Your Rigging on that bird was great (even with your weight painting problemd) it looks fantastic. This game is cool would be great to see ti with more graphics. non standard skybox, clouds etc. I want it to feel faster. For me even the red gates were easy and they were only a pain due to thinness of the collider rather than the birds speed. Good Job!
Thank you :-) I would have spent more time getting the balance of the difficulty a bit better, but I spent so long tracking down that rigging problem that I was starting to lose hope :-D
very beautiful bird. i wish i could fly faster.
Even when you've flown through the red gates? :-)
yeah that definitely helped but i want a BOOST button. vroom vroom cacaw