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I-Cataclysm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #26 | 2.345 | 2.750 |
Audio | #27 | 1.812 | 2.125 |
Graphics | #32 | 1.919 | 2.250 |
Overall | #32 | 1.688 | 1.979 |
Gameplay | #33 | 1.599 | 1.875 |
Fun Factor | #36 | 1.492 | 1.750 |
Special Feature Implementation | #37 | 0.959 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Wanted to make a game where the world is getting destroyed and fragmented, and gravity going wack and all. You would have been able to use your phone to change stuff in the world (gravity, open close certain things) and at the end of each level you could call someone on your phone and try to get the phone number of god so that he can fix reality.
But we couldn't finish the game so it s just a prototype.
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Comments
To navigate into the menu use Tab to switch icon and Enter to press.
Okay I don't know why but I can't get past the title screen :(
Same
with tab you can switch apps and with enter you can click the app
thanks
I really like the aesthetic with reality literally breaking. It's a shame you didn't get to finish it. One tip I would give if you are planning to work on this more is to make the jump more responsive to input. So if I tap space, I get a shorter jump than if I held it, or if I let go of space I stop jumping. Things like that go a long way.
Yeah this would be much better indeed, i wasn't the one who made the code for the game, it's two other very good people that made it, too bad this page doesn't show the description of the game so that you know who they are.
Would also fix the problem of people not knowing how to navigate in the menus since i wrote it in the description too.
The aesthetic we were aiming for is something akin to ENA from Joel G on youtube https://www.youtube.com/c/JoelG
It would have been cooler if we changed the skybox for something more computer or space like.
Anyway conclusion from this jam, me and my team mates are not proefficient enough to make anything in a 3 day limit x)
I really like the aesthetic with reality literally breaking. It's a shame you didn't get to finish it. One tip I would give if you are planning to work on this more is to make the jump more responsive to input. So if I tap space, I get a shorter jump than if I held it, or if I let go of space I stop jumping. Things like that go a long way.