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I really like the aesthetic with reality literally breaking. It's a shame you didn't get to finish it. One tip I would give if you are planning to work on this more is to make the jump more responsive to input. So if I tap space, I get a shorter jump than if I held it, or if I let go of space I stop jumping. Things like that go a long way. 

Yeah this would be much better indeed, i wasn't the one who made the code for the game, it's two other very good people that made it, too bad this page doesn't show the description of the game so that you know who they are.

Would also fix the problem of people not knowing how to navigate in the menus since i wrote it in the description too.

The aesthetic we were aiming for is something akin to ENA from Joel G on youtube https://www.youtube.com/c/JoelG

It would have been cooler if we changed the skybox for  something more computer or space like.


Anyway conclusion from this jam, me and my team mates are not proefficient enough to make anything in a 3 day limit x)