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Meet Me at the End of the World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #12 | 3.015 | 3.333 |
Theme Implementation | #22 | 2.613 | 2.889 |
Fun Factor | #24 | 1.910 | 2.111 |
Overall | #27 | 1.993 | 2.204 |
Gameplay | #28 | 1.809 | 2.000 |
Graphics | #35 | 1.709 | 1.889 |
Audio | #39 | 0.905 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The game involves events occurring as reality breaks down and involves the player sending "texts" to their friend to win the game.
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Comments
Cool idea.
Very good video game. The combination of dodging debris and texting your BFF is challenging yet rewarding. 10/10 next indie dark souls
Thank you for the glowing review, good sir! You are a gentleman and a scholar.
(and also an artist, haha)
Interesting concept. There is a bit too much happening and it's very unforgiving, but I do like the concept and it's a good use of the theme. Good job.
Thank you! This is my first attempt at actually publishing a mini game, and I admittedly did not get to spend as much time on it as I had originally wanted. I was struggling a bit with how chaotic I wanted to make it, eventually opting a bit more on the side of having more going on than less, figuring that it being a little challenging would be better than it being a little boring.
On the other hand, I also wasn't quite sure how to best fit everything in the space that I wanted it to fit in. I wanted to make the phone annoyingly big so that the player would try to get it out of their face ASAP, but maybe it took up a bit too much space. I also forgot to add Time.deltaTime to a lot of the physics operations (whoops!) so the game is either a lot easier or literally impossible depending on how your machine runs it. Lots of lessons learned for next time!
there is way too much going on here lol