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Dungeon Courier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.400 | 3.400 |
Fun Factor | #5 | 3.533 | 3.533 |
Overall | #6 | 3.522 | 3.522 |
Audio | #7 | 3.467 | 3.467 |
Special Feature Implementation | #7 | 3.800 | 3.800 |
Theme Implementation | #8 | 3.867 | 3.867 |
Graphics | #20 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You must deliver weapons around, including a sword
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Comments
Nice game, I loved the music! :D
Nice Game!
I LOVE the concept of subverting expectations and playing the delivery guy that setup the dungeon for heroes. Amazing idea, and really nicely done :D ! And totally in theme. You have multiple weapons, multiple level and multiple ennemies, definetly got a nice playtime. Graphics wise I woud’ve made the tile a bit bigger and some animation, but it might brake the old-school feels of the game so I don’t know. I like how you added a custom challenge by using only 2 colors, really clever! Music and sound design is good, although I would’ve love to hear an original 8-bit composition, please take a look at bosca ceoil if you have time, it’s a great software to do that! The feedback I have on the gameplay is that I think movement is a bit weird, mostly when you hold the button down (maybe a bit too fast). Level design is well thought-out. It’s also hard to understand how the magic wand works, (maybe it’s a bug), but it just copy the movement of the player? I think there’s somthing to fix here.
GG!
Thanks for the feeback! For the graphics being small, I did originally have them larger, but due to the engine I am using there was no way to have levels the size I wanted and fit the web player without tiles that small, unfortunately, so I had to sacrifice the size so it would all be seeable.
As for the animation and composition, I've actually used Bosca Ceoil before, but I'm pretty bad at it, and I really didn't have enough time left to make animation or music on my own (maybe I'll do it after the jam is done), which is why they were left out.
Holding the button down is definitely too fast, but it's based off the "key repeat" system implemented in most software, where it just starts typing really fast if you hold it down long enough, so I should go back and manually implement it so it's slower.
The magic wand was probably the weapon that made the least sense? Perhaps I should've given it an actual text tutorial, but what it does is that it changes directions to move the same way as the player, unless you're going the opposite direction to it. (e.g. if you go left, it will go left as long as it's not already going right), but it was my plan that you could use it to remotely attack enemies around corners and things.
Thanks for playing :)
I enjoy the response!
Bosca Ceoil is great, and I think a gam-jam is a great way to improve on those sort of stuff. I’m wodering witch game-engine you used ? Something similar to PICO-8 ?
But nice job!
I used the Love2d framework to make my game :)
oh thanks !
good game, I liked it!
Good choice of music!
Really cool game, great concept. definitely quite difficult but cool non the less!
Thanks! I'm glad you liked it :)