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Thanks for the feeback! For the graphics being small, I did originally have them larger, but due to the engine I am using there was no way to have levels the size I wanted and fit the web player without tiles that small, unfortunately, so I had to sacrifice the size so it would all be seeable.

As for the animation and composition, I've actually used Bosca Ceoil before, but I'm pretty bad at it, and I really didn't have enough time left to make animation or music on my own (maybe I'll do it after the jam is done), which is why they were left out.

Holding the button down is definitely too fast, but it's based off the "key repeat" system implemented in most software, where it just starts typing really fast if you hold it down long enough, so I should go back and manually implement it so it's slower.

The magic wand was probably the weapon that made the least sense? Perhaps I should've given it an actual text tutorial, but what it does is that it changes directions to move the same way as the player, unless you're going the opposite direction to it. (e.g. if you go left, it will go left as long as it's not already going right), but it was my plan that you could use it to remotely attack enemies around corners and things.

Thanks for playing :)

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I enjoy the response!

Bosca Ceoil is great, and I think a gam-jam is a great way to improve on those sort of stuff. I’m wodering witch game-engine you used ? Something similar to PICO-8 ?

But nice job!

(+1)

I used the Love2d framework to make my game :)

oh thanks !