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Robo-Infiltrator 2707's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #14 | 3.000 | 3.000 |
Gameplay | #17 | 2.545 | 2.545 |
Overall | #20 | 2.727 | 2.727 |
Fun Factor | #21 | 2.636 | 2.636 |
Graphics | #23 | 2.727 | 2.727 |
Theme Implementation | #25 | 2.909 | 2.909 |
Special Feature Implementation | #27 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The year is 2707 and weapons manufacture Opposition Incorporated is suspected of breaking the three laws of robotics. An informant claims that Opposition Inc™ is creating weaponized robots designed to hunt down humans deemed high value targets. Whoever purchases these machines will have the perfectly designed bounty hunter, to carryout whatever nefarious deeds they so desire. This information came at the highest cost, for our team and the informant.
You are the most advanced infiltrator droid that the Global Federated Alliance tax dollars can build. Though you carry no physical means of challenging the suspected perpetrators and their machines, you are fitted with the most advanced hacking module ever created. With your multifaceted communication array, you can focus on and take charge of many electronics found throughout the environment. Use this to sabotage and create distractions to lure the Opposition Inc™ Robotic Patrol away from choke points. Opposition Inc™ has recently developed a new level of quantum encryption we have never seen, this encryption is built into the Robotic Patrol however we do not think the technology has made its way to the day to day electronics.
Use your physical environment mobility equipment to navigate the facility and locate Opposition Incorporated’s mainframe. Here you must install the S.W.O.R.D. virus (System Wide Override Requisition and Destruction virus.) The S.W.O.R.D. virus once in the mainframe will search the Opposition Inc™ network for evidence of Robotic Law violations, as well as confiscate any corresponding technologies while rendering their local database inoperable. Good Luck!!!
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Comments
I fucking love stealth or immersive games, so I mostly liked that too.
Two problems: terrible collisions and too long a way to start at the start without checkpoints.
Good stuff: logically clear gameplay, excellent background and room menu.
very consistent game and i want more levels
Thanks so much for your opinion and I am already working on those issues for the full release.
Nice Game!
It’s very cool to see some cool customly-made 3D models, but it’s very unfortunate that the walls and level are very squarish. I do enjoy the player character (although you go faster in diagonal because you havn’t normlised your speed vector), but the programming and game-design on the ennemies could be improved: you can get caught behind walls. Also, if you hug a wall, your character get stuck to it. I do appreciate the fact that there is a story, but a story should be narrated through the game mechanics / levels and not as a big chunk of text in the game’s description, otherwise the player might be to bored to read it. Also it does seem like the sword theme isn’t a key concept of the game design, just the name of a key story element. While I do appreciated the fact that you did your own musics, it feels repetitive quite fast. But you did made a 3D game, witch is a lot harder than making a 2D game, so I have a applaud at that.
GG!
Thanks and i will work on all of that on the final release of the game!