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(+1)

Nice Game!

It’s very cool to see some cool customly-made 3D models, but it’s very unfortunate that the walls and level are very squarish. I do enjoy the player character (although you go faster in diagonal because you havn’t normlised your speed vector), but the programming and game-design on the ennemies could be improved: you can get caught behind walls. Also, if you hug a wall, your character get stuck to it. I do appreciate the fact that there is a story, but a story should be narrated through the game mechanics / levels and not as a big chunk of text in the game’s description, otherwise the player might be to bored to read it. Also it does seem like the sword theme isn’t a key concept of the game design, just the name of a key story element. While I do appreciated the fact that you did your own musics, it feels repetitive quite fast. But you did made a 3D game, witch is a lot harder than making a 2D game, so I have a applaud at that.

GG!

(+1)

Thanks and i will work on all of that on the final release of the game!