I liked the concept a lot, as some have said, the getting bigger and cut in half didn't click as to when it was helpful, but I liked the creativity of all 3 effects. You may have planned it, and the 2 day limit got in the way - but if you got cut in half and each half had to accomplish a task - that would've been really cool!! Would be really neat to see the mechanic refactored and improved on in another jam!
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Flower Grower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #13 | 3.800 | 3.800 |
Gameplay | #14 | 3.100 | 3.100 |
Fun Factor | #19 | 3.000 | 3.000 |
Overall | #25 | 3.117 | 3.117 |
Audio | #29 | 2.900 | 2.900 |
Special Object Implementation | #31 | 3.300 | 3.300 |
Visuals | #39 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The player is the flower, you can grow and shrink yourself to get to the exit.
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