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Flamingrow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.182 | 4.182 |
Audio | #2 | 4.136 | 4.136 |
Fun Factor | #2 | 4.136 | 4.136 |
Overall | #4 | 3.727 | 3.727 |
Visuals | #8 | 4.000 | 4.000 |
Theme Implementation | #12 | 3.818 | 3.818 |
Special Object Implementation | #55 | 2.091 | 2.091 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Collect items that change your size! The special object is a flower that propulses you high up, like a trampoline!
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Comments
The game is quite fun and challenging! I think I had some issues with grappling mainly because I had a hard time using it as a feature to go through the levels, but I think that might be a skill issue on my end haha. The audio and visuals as well were also really nice.
Challenging to clear, but fun! The unique aspect of the flamingo's neck elongating, along with the ability to swing move in addition to regular movement and jumping, is enjoyable. It reminded me of 'Umihara Kawase'. Good!
Thank you, we're really happy you had fun. i'll look at the game you talked about.
The grapple system is inspired by the game Speedrunners
original idea Ilike this game
I love this game! It's one of the most original games from this jam. Congratulations! Perhaps, you don't respect the theme and the special object, but you have my respect!
Thank you, We pride ourselves on originality! Regarding the theme and special item. The flamingo 'grows' when acquiring the mushroom item, which is necessary to complete many of the levels. Also, the 'flower' acts as a trampoline. Albeit not the conventional interpretation of the theme and item, I think we incorporated both pretty well!
Wow that what team effort can give you. A really cool game with really fun swinging
I really liked how the grow mechanism of the neck was a different take than growing flowers. Neat idea, the swinging was really fun!!
Fun game in general and I really liked the music. However, one of the later levels got very confusing on where I was supposed to go. Flower object was there as a Jumpad but it did not feel like a very important part of the game. Theme of growth is also in the game but not as a main mechanic. The growth and shrinking did not feel very important compared to the swinging and retracting. Overall, Fun game to play and I really liked the swinging mechanics. I hope you make more physics games in the future
I'm the one in charge of the physics system in Flamingrow, and i tell you... you don't want to see the code it's a mess, this part specifically.
Otherwise thanks for your comment i'm happy you liked our game ;D it was my first game jam.
I wonder which level got you confused :). The two levels that I made (levels 5 and 7) have more of an exploration theme: the player is meant to explore the level to find the exit. Obtaining mushrooms is crucial to reach new areas more easily! With that said, thanks for playing :D
About how growth played a part on the game: It was supposed to let you both fit into small spaces for precise jumps, as traps and as status changer (Lower mov.speed and jump when you're bigger) but unfortunately we got lost on the scope of the game. XD
Level 2 is actually a level that you should go through only by being small enough.
Nice looking game and original idea. I wish there was an option to change key bindings because it was difficult to play on a laptop.
Sorry we couldn't finish everything we wanted to do, the volume options are the only thing I had time to add, the others were working on the levels and fixing bugs. thanks for trying the game.
Oh shit. Yeah, mb. Always forget about laptop users. T_T
i'm sorry :(
We may have that updated, we'll see. Thanks for playing, tho!
Best Game for the jam I have played so far, loved it.
I have a super neck :)
Really liked this game! Unfortunately let down by random lag spikes for me, not sure if this is affecting everyone though so benefit of the doubt. Great job :)
Web version has lag spikes, can't really do anything about it. thanks for playing our game :D
(lag spikes are less frequent over time)
Shame about the web version, but not much to be done I'm sure. Great job :)