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Trek of Elements's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #19 | 3.083 | 3.083 |
Audio | #21 | 2.917 | 2.917 |
Special Object Implementation | #26 | 3.083 | 3.083 |
Visuals | #26 | 2.917 | 2.917 |
Overall | #30 | 2.514 | 2.514 |
Fun Factor | #44 | 1.583 | 1.583 |
Gameplay | #45 | 1.500 | 1.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You play as a rescuer in a hot air balloon, you have to find a person lost in the desert through a weak signal they're emitting.
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Comments
The gameplay felt a bit sluggish to me, but the sound, graphics, and that introduction complement the game really well^
Narrative - cool, sounds - great and nostalgic. Gameplay slightly clunky feel, but generally very neat submission!
The intro had me intrigued. I was a bit disappointed that the gameplay didn't have a satisfying payoff. It felt slow to navigate and I feel like it would've been more fun to move freely (and quickly) rather than being forced to move in steps. I explored the map quite awhile but ended up giving up after hitting several dead ends in a row. I would've liked to see some kind of indication of where to go rather than just having to guess.
I really loved the player's red balloon vehicle asset and as I mentioned I was engaged by the story.