Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Sonar Scout (jam version)View game page

Submitted by Hjalte Tagmose (@hjaltetagmose), hugolnx, Schu (@SchuMode), ScriptMage (@scriptingmage), mekkmann, Chewes — 7 minutes, 52 seconds before the deadline
Add to collection

Play game

Sonar Scout (jam version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#14.7144.714
Audio#14.4294.429
Visuals#14.7864.786
Gameplay#14.5714.571
Overall#14.0484.048
Fun Factor#14.0004.000
Special Object Implementation#431.7861.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
In Sonar Scout, you play as a submarine tasked with finding and activating beacons to reestablish an undersea network. This fits well with lost signal.
There are also balloons in the level.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

This is insanely good. Fits the theme super well, the visuals are great, the gameplay is so good, I just felt the music didn't fit very well but that was minor (and I suppose a calming song helps with all the stress this makes you go through hahaha). As others said, it's very difficult, and I do think it would be really evil to have to do it all over again after getting 19/20 beacons and after 20 minutes, which almost happened, and also almost happened at 18, 17, 16... yeah this game is very hard hahaha. I barely managed to finish it first try somehow, and the last few signal beacons were very stressful, but it made for amazing moments of trying to get back to a magnet at 1 HP with no pings left and somehow surviving. This felt amazing to play and really the only things I see that could be improved is the implementation of the special object (just having the balloons in the map in a few places acting like any other obstacle isn't really a "somewhat important" role :P) and maybe having some sort of checkpoint system or something of the kind so you don't have to do it all over again if you die but instead just lose some progress (I would not have opened the game again if I lost with 19/20 signals at 20 minutes lol, but also I think the elevated challenge definitely made it feel way more special when I did manage to beat it after so many close calls, so just making it easier wouldn't be the way imo).

Developer(+1)

Thanks this is excellent feedback! We completely agree that it's a bit too hard and far too punishing to lose all progress on defeat. I'm super happy to hear the high stakes made it more intense for you and that you were able to beat it! Thanks for playing and the great feedback :)

Submitted(+2)

Really cool game. 

Submitted(+2)

Professional visuals, gameplay, and audio.  This is insanely well made!

Submitted(+2)

Jesus, that game is well made! As chocolandtv said, the time and effort put in the visuals is insane!  The controls are simple and easy to use, it let's you take time to enjoy the rest of the game!

Submitted (1 edit) (+2)

i like it, great gameplay and the polish is insane aswell, these magnets are really funny restore mechanic. I personal think its too difficult = > 7/20   =X 4 attemps- best game so far =Y