Play survival minigame
Lost Signal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #18 | 3.005 | 4.250 |
Visuals | #19 | 3.182 | 4.500 |
Special Object Implementation | #30 | 2.475 | 3.500 |
Gameplay | #30 | 2.475 | 3.500 |
Overall | #32 | 2.475 | 3.500 |
Theme Implementation | #35 | 2.121 | 3.000 |
Fun Factor | #42 | 1.591 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The player is lost without any cell phone signal, and must find parts for an air balloon to get to safety.
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Comments
The background artwork is stunning! The sound design is really nice as well. I'm a big fan of these kinds of survival games, but as others have said, it's a bit difficult and relies heavily on RNG. Great submission!
This game is really impressive for a jam and even more so for a first game ever. The idea is good, however, it's extremely difficult and i couldn't beat it. The chance to succeed when gathering resources is too low. The reward for doing so is not enough. If i get too cold, i have to look for wood, which takes 1 hour, and if i find wood i can survive for 1 more hour as far as i can tell. Because of that, to actually increase the time i can survive for i need to find wood many times in a row, which is very difficult because i can only find at most 1 wood at a time (as far as i could tell) and i find 0 very often. But sometimes i get lucky and get a lot of wood in a row. But then i get hungry because of the time it took to gather it. So i look for food. However, gathering food takes 2 hours, and feels even less likely to succeed. By the time I'm no longer hungry, I need to look for wood again, and this cycle repeats, and unless i get extremely lucky i end up dying. This makes it so i didn't even have a chance to look for balloon parts, which itself is incredibly unlikely, as it takes a long time to find an abandoned place to gather a balloon piece while hiking, and the chance to actually find the balloon piece when you do find an abandoned place seems extremely low too, as i only found a piece once. The only way i was even able to progress at all was by completely ignoring all my stats and hoping i didn't die before i found a piece, and even then i couldn't survive long enough to finish the game. Besides increasing the chance for success when gathering materials and increasing how many materials you can gather at a time, I would suggest adding something to make it not entirely luck based, maybe have a little minigame to complete when gathering materials to increase your odds of finding something, or being able to use some sort of resource to increase your chances, a bit like the game "60 Seconds!". This game really has potential and is extremely impressive, but it ended up being frustrating because of these issues.
Thanks for the input! I think its a great idea to make it not entirely luck based and to have a mini game to allow the player a chance to control if they do find it or not. I didn't have time to balance the game to make it less hard so I get the frustration. Thanks again :).
I really like the vibe the game gives off. The sound really fit with the art.
But the balancing makes it really frustrating and hard to play.
I agree, I didnt have time to balance the difficulty. Thanks for playing it :D