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Boltcorpse & Sons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #1 | 4.500 | 4.500 |
Overall | #5 | 3.717 | 3.717 |
Visuals | #6 | 4.000 | 4.000 |
Gameplay | #8 | 3.500 | 3.500 |
Fun Factor | #8 | 3.500 | 3.500 |
Theme Implementation | #15 | 3.700 | 3.700 |
Audio | #18 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Theme (Behind You) = you can only see what's in front of you (one side of the screen), not what's behind you. And ghosts are probably creeping up while your flashlight looks the other way.
Special Object (Glasses) = you must constantly switch your glasses to damage different ghosts or change other properties to your advantage (such as how far you can see through said glasses).
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Comments
Really cute visuals. The theme is really well respected.
good game ; )
A very atmospheric game!
This was awesome, just as I would start to get bored, a new ghost type would introduced or a new pair of glasses.
I honestly used the 2nd pair of glasses for the most part, for me the green glasses could see too little, I would only equip them when a speedy ghost was charging me and even then I couldn't see them lmao
Thanks a lot for playing and for the feedback!
Great submission! It was fun discovering new glasses and ghosts. It is not clear right away that some ghosts can be damaged by only particular set of glasses. Also green glasses are OP - never switched to first glasses. Pink glaases are to hard to hit, if ghost is going from above or below.
Probably rotation with mouse would be better? Or it was for a theme sake?
Thanks! Yes, I was tweaking the numbers on glasses right until the moment I had to stop and submit ;)
I honestly never even considered having the mouse rotate your flashlight (to see up/down better)! That should work well, I think.
(In fact, I forgot that the mouse existed the entire weekend. I only added the possibility to switch by clicking very late in development.)