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ronletdale

60
Posts
A member registered Jun 04, 2024 · View creator page →

Creator of

Recent community posts

Much better! But you have typo in description. It should be WS for glaases and you have ZS instead.

Beat the tutorial level!

Probably you should put controls close together: AD for movement QE for glasses R for swap and space to jump. Or use mouse (or scroll wheel) for glasses placement.

Figured it out! Game is not working well in fullscreen.

When I press space - all enemies just disappear. Sometimes 3 or 4 numbers are spawned and shot at me, but then i press space - enemies disappear and I can draw with blue ink. I think I had a bug of some kind, but it keeps happening even after restarting a game \\=

Beat the game!

Very minimalistic and neat graphics. Looks really nice!

Please say somewhere that you have a double jump in the game. I thought you need to be hella precise in level 3. (=

Also I fell of level 1 (yes I jumped over the door - thought that it is platform) and level 2. And you need to restart a game - because there is no killzone out of boundaries - so you just fall down.

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The idea to spawn enemies in the dark areas is cool. You can also add spawning in the shadows or behind the buildings.

I think you need to put somewhere that you can shoot with LMB. It is not stated anywhere and not obvious. Also you can shoot only in the dark area, where it is hard to see enemies. I'm not sure if health is regenerated, but it is really hard to catch up if you ever want to look back to figure out if there are still enemies behind.

Great suggestions! I just spent 8 hours on invisibility (which even does not work in browser) and had no time left for game mechanics or other enemies. (=

Will do better in future! (;

Switching of visibility is fun! I even did not know that you can attack and almost beat the 1st level in pacific mode (=

For me collisions with platform are a bit clunky when they are vertically close to each other. Also losing sound is too annoying. (;

I successfully did heist of the history! \0/

Audio, roll animation and graphics overall - are very good!

My comments:

1. Collisions feel weird. You can go inside some walls, and collisions with the traps feels a bit off.

2. From a game design perspective it is strange to constantly press E to see the traps. Probably it would be better to make traps visible after spotting them with glasses. Because now you had to remember whole level and then just go blind or you will be caught, because you can not run and use glasses. And why we can not have glasses all the time? (= Probably this bit should be redesigned in such a way that you can wear glasses and run but the have limited charge or something like this.

The best Easter egg of the jam! (=

Tile movement with footsteps and great sounds! It is a pity that there is almost no gameplay, but idea, visuals and sounds are great

Death animation is great! The game itself is fun and simple. (=

Probably you can zoom out faster in the shadow - because you are safe there is no point to wait longer afer each stone. But overall - very polished game! (=

I mean the outro cutscene (=

Great game! Beat the final level at 3rd attempt! The hardest one was with squares in the narrow glass, because you need to pour exactly one cube.

Some suggestions - UI elements overlap the game screen and you can not see results of your attempt because of "Restart level button". Make it smaller, transparent or out of game screen. (=

Waypoints! YAY!

Instant respawn! YAY!

Cinematic! YAYAYAYAY!

It would be cool if you can use platforms only if you see them. Now it is easier to memorize position and then just go in blindly, because ghost is too close (and sometimes ahead of you after the respawn).

Yep! Now it works!

I think the timer is to strict though. You can leave a room for at least 1 small error. Now you should play each level perfectly to beat it.

Also I think you need to pause game in the beginning of the level and start it only when button is pressed - now you need to hold arrow button before level is loaded to reach finish in time.

Yeah I think I need to implement lifetime for a snails, so they disappear after sleeping for 5 seconds, to avoid such softlocks.

I can not jump on the first platform. Tried all the controlls but alas. \=

Probably some delta is missing?

Good game! Main character is so beautiful! (= The city is gorgeous as well!

There are some problems with foreground - it moves together with camera and obscure the platforms.

Also you can not jump and wear glasses - you will stop moving forward. Usualy you want to check where you will land. (= It is very hard to angry the ghost. I think you can bring him closer.

I loved accelerators in level B! It is so fun!

There strange behavior if you press jump on jump pad - you have lower jump. So you should avoid jumping when using jumppads.

Also - there is no enemy in level C.

The music is so groovy! It is so fun to dodge the cars, which trying to cut you off in the last moment! (=

Blindness could be harder - for example blur or turn all mirrors off. And here you just needs to briefly hit space and you are back. Nevertheless the game is really fun! And it is more fun, more spped you get! (=

Fun little game! Tee atmosphere is great! 

I made it to camp! \0/

Deers were unexpected. (= Also I got some strage low sounds in the beginning, but no enemies. Probably more trees on the sides would make it more like in the woods.

Thanks for the reply!

Also! Blue liquid is to similar to empty glass. Do not know if it intended or not. (= When it is in the middle or at bottom - it is ok. But when blue is on top - it is hard to notice. Probably you can just exclude such coctails (with blue on top).

I won! (= I hoped for some animation with the red car.

During the first playtrough I did not see the bat at all. I think bat should move faster. And main character as well. Also for climbing I suggest to implement holding a space instead of spamming.

Also I suggest to add an end state, when you reach a car. Some win scren or starting menu. Or you can just fall of the map. (=

Good game! Relaxing music and process with some spicy sounds (Nice!).

I did not get how to know if customer is dizzy. Also I can not throw wrong coctail in the trash - the only way is to pour water until it becomes empty.

I suggest to order customers by timer - it is hard to notice who should be served first.

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Unfortunately right after starting the game I have red rectangle from the left moving much faster than I. It just deletes me and restarts the level indefinetely. Probably some performance magic. I run it in Chrome.

I helped the kids to escape! (=

The most favorite part is when you need to stay on a phycic platfrom and turn on glasses to the that you need to jump above the spikes. ANd then you do it in the dark spamming E to see again! (=

I think you need to have some hints about hidden platforms like ghostly outline. Sometimes you run into a platfor press Q and can not turn to the boy because you are inside a platform already.

Also I think glasses could have a little more horizontal range.

 It is fun to fly with ultrasonic speed and fight for food. Also I'm curious:

1. Is there a win state?

2. The bigger you are the higher is the rate of fire and music speed?

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It means that you jump in the place where you already were. (= Snails spawn at previous player posistions (;

Some anomalies are very fun! Like big head or changing colors of the chairs. And some are obvious - pile of money, or no furniture at all.

At first it is hard to understand what is anomaly and what is not. Probably first rooms (like 9 and 8) can be scripted with obvious ones to act likea tutorial. Also you can add a dialogue like: "Hey! Look! What a BIG head?" so player knows where to look at.

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Great dialogues. (= I did not think that there is a correct answer to a weather question! (=

States above the heads of other girls is intended feature? Probably they can also approach you and if you click on them - you will lose more trust?

I'm the best of the best! (=

I think it would be good if you left some outlines of objects after checking them. At least for spikes. It is fun to remember where is the platform, but when you ridea  platform it is tedious to always check for spikes ahead.

I bought the full team but always fight versus 3 enimies. \\=

Was fun and log in the bottom is good. I think switchfor autobattling should remember the value. It is strange to turn it on for every battle.

I'm a winner! (= After you get used to just look at where you going and leash the entity game become a breeze. (=

I think going through the walls if you do not look on them is unnecacary. And also it is strage that entity is not going through walls - pathfinding for sometimes stops it completely and you need to rescue it.

Probably it is a good idea to add a clue where center is after weakining the entity. Like an arrow or pointer.

Shooting in the mirrors is cool! You need good precision to kill a wolf!

Fun stuff: if you hold left - you beat a level and see funny animation of man flying without a horse and then teleporting on it!

Also I was confused a bit why do I die if I press space. 

Also is there only 1 level?

Great game! Finaly beat it! (It took 10 or 15 attempts).

Good stuff: 

1. Teleportation after getting red key. THANK YOU!

2. I solved the puzzle! \0/

3. After you get a pistol - you have a tutorial, how to use it. And you use it in unexpected way ((=

4. Stamina system - great one. Reminds me Diablo 2.

Some comments:

1. Remove the quest lines from log after getting the key\weapon.

2. In the dark it is hard to say if you are going somewhere. Porbably you can change animation if player is running into the wall?

3. Monster can run around a bit for fun (= If you careful - you can avoid it completely.

Good game! Here you really need to rush!

I think objects should stay visible for longer - it is quite hard to remember when there are a lot of them. 

Great submission! It was fun discovering new glasses and ghosts. It is not clear right away that some ghosts can be damaged by only particular set of glasses. Also green glasses are OP - never switched to first glasses. Pink glaases are to hard to hit, if ghost is going from above or below. 

Probably rotation with mouse would be better? Or it was for a theme sake?

It is fun to see only stuff that behind in a maze. Probably you should give more hints where to find flowers and where to find glasses, so player will not go to glasses first. Also I think rotation speed should be faster.

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Please consider playing version for windows. In browser SCREEN_TEXTURE in shaders is not working.

Thanks! ^^