Much better! But you have typo in description. It should be WS for glaases and you have ZS instead.
ronletdale
Creator of
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Beat the game!
Very minimalistic and neat graphics. Looks really nice!
Please say somewhere that you have a double jump in the game. I thought you need to be hella precise in level 3. (=
Also I fell of level 1 (yes I jumped over the door - thought that it is platform) and level 2. And you need to restart a game - because there is no killzone out of boundaries - so you just fall down.
The idea to spawn enemies in the dark areas is cool. You can also add spawning in the shadows or behind the buildings.
I think you need to put somewhere that you can shoot with LMB. It is not stated anywhere and not obvious. Also you can shoot only in the dark area, where it is hard to see enemies. I'm not sure if health is regenerated, but it is really hard to catch up if you ever want to look back to figure out if there are still enemies behind.
I successfully did heist of the history! \0/
Audio, roll animation and graphics overall - are very good!
My comments:
1. Collisions feel weird. You can go inside some walls, and collisions with the traps feels a bit off.
2. From a game design perspective it is strange to constantly press E to see the traps. Probably it would be better to make traps visible after spotting them with glasses. Because now you had to remember whole level and then just go blind or you will be caught, because you can not run and use glasses. And why we can not have glasses all the time? (= Probably this bit should be redesigned in such a way that you can wear glasses and run but the have limited charge or something like this.
Great game! Beat the final level at 3rd attempt! The hardest one was with squares in the narrow glass, because you need to pour exactly one cube.
Some suggestions - UI elements overlap the game screen and you can not see results of your attempt because of "Restart level button". Make it smaller, transparent or out of game screen. (=
Yep! Now it works!
I think the timer is to strict though. You can leave a room for at least 1 small error. Now you should play each level perfectly to beat it.
Also I think you need to pause game in the beginning of the level and start it only when button is pressed - now you need to hold arrow button before level is loaded to reach finish in time.
Good game! Main character is so beautiful! (= The city is gorgeous as well!
There are some problems with foreground - it moves together with camera and obscure the platforms.
Also you can not jump and wear glasses - you will stop moving forward. Usualy you want to check where you will land. (= It is very hard to angry the ghost. I think you can bring him closer.
The music is so groovy! It is so fun to dodge the cars, which trying to cut you off in the last moment! (=
Blindness could be harder - for example blur or turn all mirrors off. And here you just needs to briefly hit space and you are back. Nevertheless the game is really fun! And it is more fun, more spped you get! (=
I won! (= I hoped for some animation with the red car.
During the first playtrough I did not see the bat at all. I think bat should move faster. And main character as well. Also for climbing I suggest to implement holding a space instead of spamming.
Also I suggest to add an end state, when you reach a car. Some win scren or starting menu. Or you can just fall of the map. (=
Good game! Relaxing music and process with some spicy sounds (Nice!).
I did not get how to know if customer is dizzy. Also I can not throw wrong coctail in the trash - the only way is to pour water until it becomes empty.
I suggest to order customers by timer - it is hard to notice who should be served first.
I helped the kids to escape! (=
The most favorite part is when you need to stay on a phycic platfrom and turn on glasses to the that you need to jump above the spikes. ANd then you do it in the dark spamming E to see again! (=
I think you need to have some hints about hidden platforms like ghostly outline. Sometimes you run into a platfor press Q and can not turn to the boy because you are inside a platform already.
Also I think glasses could have a little more horizontal range.
Some anomalies are very fun! Like big head or changing colors of the chairs. And some are obvious - pile of money, or no furniture at all.
At first it is hard to understand what is anomaly and what is not. Probably first rooms (like 9 and 8) can be scripted with obvious ones to act likea tutorial. Also you can add a dialogue like: "Hey! Look! What a BIG head?" so player knows where to look at.
I'm a winner! (= After you get used to just look at where you going and leash the entity game become a breeze. (=
I think going through the walls if you do not look on them is unnecacary. And also it is strage that entity is not going through walls - pathfinding for sometimes stops it completely and you need to rescue it.
Probably it is a good idea to add a clue where center is after weakining the entity. Like an arrow or pointer.
Great game! Finaly beat it! (It took 10 or 15 attempts).
Good stuff:
1. Teleportation after getting red key. THANK YOU!
2. I solved the puzzle! \0/
3. After you get a pistol - you have a tutorial, how to use it. And you use it in unexpected way ((=
4. Stamina system - great one. Reminds me Diablo 2.
Some comments:
1. Remove the quest lines from log after getting the key\weapon.
2. In the dark it is hard to say if you are going somewhere. Porbably you can change animation if player is running into the wall?
3. Monster can run around a bit for fun (= If you careful - you can avoid it completely.
Great submission! It was fun discovering new glasses and ghosts. It is not clear right away that some ghosts can be damaged by only particular set of glasses. Also green glasses are OP - never switched to first glasses. Pink glaases are to hard to hit, if ghost is going from above or below.
Probably rotation with mouse would be better? Or it was for a theme sake?