Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Tomato To MamaView game page

Seek the Tomato. Bring it to Mama.
Submitted by tiou — 7 hours, 57 minutes before the deadline
Add to collection

Play game

Tomato To Mama's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#83.6533.875
Audio#122.8283.000
Overall#242.4952.646
Special Object Implementation#272.8283.000
Fun Factor#272.0032.125
Theme Implementation#321.8862.000
Gameplay#331.7681.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
This game tasks players with an impossible task, thus always resulting in failure. The narrative also highlights a past failure that can never be resolved, and both of these failures are directly related to the simple act of finding a tomato.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The art is insanely good!!!!

Developer

Thank you!

Submitted

Classic frogger type game. I'm honestly surprised you was able to make that in one day. Im awful at pixel art, that would have taken me a couple of hours alone haha.

My only critique is that it was hard to tell between, when I was a safe distance away from the cart or whether I was in the danger zone.

Developer(+1)

Thank you for the feedback!  Just the art took about half the dev time honestly which probably wasn't my best decision haha

Submitted

Haha I don't doubt that! Honestly the art was awesome, like I said, just the art alone would have taken me ages

Submitted

Awesome visuals! Is it actually playable on a gameboy? lmao. Some feedback: it is quite that you can only move one space each button-press, would be could if you could just hold the move buttons. Also, it would be nice to be able to skip the dialogue after failing, since it gets quite annoying after a while.

Developer

Thank you! And yep, its playable on GB haha.  I used an engine called GBStudio which exports to Web and Rom.

Thanks for the feedback as well!  I wanted to try for a Frogger-like movement, but I don't think it came out right for this game.  Live and learn!

Submitted

Unfortunately i got stuck on the title screen listening to the jingle

Developer

Oh man that's weird! Did you try refreshing the page?