Really well-polished game with lots of cool and intricate mechanics. I especially liked the visuals and the polished controls and UI. Nice work!
tiou
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Awesome implementation of the Failure theme. I love the creative gameplay loop which is really trippy in a way since it's so unique. I just naturally kept wanting to collect the cherries, but the audio 'you suck' was the perfect punishment for doing so haha. Very well-polished game as well, nice work!
Great game! The art aesthetic is really pleasing with a nice contrast of colors and a non-distracting background that still communicates the sheer heights that the player is reaching. The controls feel super smooth and well-polished and the concept itself is really clever and well implemented. The sounds also do a wonderful job of enhancing the gameplay. Nice work!
Fantastic game! The mechanics, concept, visuals, and sounds are all extremely well polished and make for a really great (and frustrating) experience. I love the simple mechanic and idea of trying to scale a mountain as this peculiar creature. The game feels like a 'Foddian'-type game due to its gameplay loop of a simple mechanic that is difficult to master and a clear goal. I think your level design is clever and the checkpoints make for a muuuuch more fair and reasonable expectation for the player. That being said, it is still an extremely difficult game, but in a fun and interesting way. Nice work!
Cool concept and gameplay with a retro-style aesthetic that fits it really well. I also did not initially understand or make the connection between 'not always being saved' and the last level, but once I did make that connection, it was a very beautiful ending. I think some sort of visual cue to further hammer that concept home would be effective. Excellent work!
Great game! Love the creative merge of a rogue-like mixed with a platformer. It's very clever and well implemented. One thing to note is that it is possible for the player to become 'soft-locked' if they are stuck in one-block island over spikes with no charge left. So perhaps some sort of checkpoint or reset mechanic in order to avoid that. The mechanics felt super polished and the visuals were really nice too! Nice work!
Nice game with a "getting over it" kind of vibe due to the ability to lose previous progress. The art style is simple but fits really well and makes for a playful experience. Adding a timer or scoreboard would be a nice touch in order for the player to have a speed or score that they could benchmark and beat. Also, the mechanics felt very smooth and well implemented. Nice work!