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A jam submission

Ketchup Me NotView game page

A game about a tomato trying to not become ketchup
Submitted by Dankeyduk — 1 hour, 21 minutes before the deadline
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Ketchup Me Not's itch.io page

Results

CriteriaRankScore*Raw Score
Special Object Implementation#103.7273.727
Fun Factor#212.3642.364
Gameplay#232.1822.182
Theme Implementation#242.4552.455
Overall#302.3182.318
Visuals#332.1822.182
Audio#411.0001.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
The game is set so that the player only gets one shot at saving Father Tomato. Failure sets them back to the complete beginning. The special item of tomato is what the character plays as and it is the motivation for the characters actions.

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Comments

Submitted(+1)

Enjoyed this game, always love a game where I've to time my jumps or become ketchup lol

Submitted(+1)

Cute platformer, consistent with the theme and use of the special item.

I would have liked the elements that kill you to be better distinguishable from the background. Trivially you can use an outline sprite.

Submitted(+1)

The art is very cute and I like how you can control your jump. 
Now here are things I dislike  :

1. I just walk off the screen and get soft lock, making me restarting the website which take times to load the game

2. I feel like the movement of the player tomato could definitely be improves. It just feel like I am on an ice all the time. Very slippery movement and hard to control when to stop and forward.

3. I know you're trying to fit the theme of failure by saying if you die you restart. But in my opinion this is a bad design. Unless you're trying to make a 'Getting Over it' types of game, having checkpoint are essentials in platformer. But in order to make game like 'Getting Over it' I think the controls must be fun and it should be rewarding with the control. Even game like celeste has checkpoint. Also I think fitting the theme 'failure' with restarting the entire game when dying is not a very good design.

4. The game isn't very polish but I don't think this one matter as much as core mechanics. (Aside from the saws)

5. The background is always the same even though you literally changes place with the knife and stuff. (again this one isn't as relevant as core mechanics.)

That's pretty much all, thanks for reading this comment and I hope you have a great day.