Play game
Ticking Temperature's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #9 | 2.654 | 3.250 |
Graphics | #9 | 2.858 | 3.500 |
Theme Implementation | #12 | 3.470 | 4.250 |
Gameplay | #14 | 2.245 | 2.750 |
Overall | #14 | 2.415 | 2.958 |
Special Feature Implementation | #15 | 2.041 | 2.500 |
Audio | #15 | 1.225 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I really liked the way you implemented temperature here, and it was a clever way to use the assets. The little menu screen trick was neat too... It was a minor part, but I really really liked that! I did however have similar issues with the hitbox as earlier comments, but I for sure see the potential!
It looks charming. Just a few pointers.
Theme Implementation:
Temperature plays a role, so that's good.
Special Feature Implementation:
You have a clock, but that might as well have been something else.
Fun Factor and Gameplay:
There are a few frustrating things holding this game down. I think the main issue is the camera, which doesn't move until you're right at the edge. Making a good camera can be hard, but you really didn't have to make a good camera; just having a camera that centres the player at all times would have worked here.
A second problem is the hitbox. It's too big. Parts where it looks like you should be able to walk through you get stuck on, and you get hit by enemies and fire all the time when it looks like it shouldn't have hit you.
Finally, there's the fact that all enemies respawn. I don't think this is a problem perse, though I really don't think the fire and (ice?) walls should respawn, but respawning enemies should have a tell for when they're about to come back (think dry bones from Mario), otherwise they'll just waltz right into your hitbox.
Audio:
N/A
Graphics:
5/5 worthy.
(Oh yeah, just one more thing: amok is one word and you don't drive amok, you run amok :))
thank you so much for the feedback, English isn't my first lenguaje so thank you very much for the correction I'll update the game page :) I know I messed up the camara I had it working where it centered around the player but then I made a dumb last minute change and made it like that :c, the enemies don't respawn it was supposed to be that you change the temperature of the entity for a short amount of time hence the clock hahah, that's why the walls re freez after a little bit, should have done some animations as you suggested to convey that in a more visual manner, thanks soo much for the feedback and for playing my game, I'm super happy just by the thought that people play it and leave super helpful comments for my future game jams!
Fun idea and great special feature implementation, though bossfight could be a little interesting, maybe its a bug but I had it going in the same direction regardless of my position. Visuals are great! Maybe camera control could be better cus facing a spirit from the corner which u can't dodge can be lethal
Thanks so much for the feedback! yeah, it's a bit of a mess I kind of over-scoped myself and didn't have time to do everything I wanted, I even forgot to do any sound design :c but I had a blast making it, the boss thing isn't a bug I just ran out of time and made it so it just bounced around the arena randomly, once again thanks so much for the feedback, I'm just happy someone played it and liked it, ill keep everything in mind for my next game jam!