It looks charming. Just a few pointers.
Theme Implementation:
Temperature plays a role, so that's good.
Special Feature Implementation:
You have a clock, but that might as well have been something else.
Fun Factor and Gameplay:
There are a few frustrating things holding this game down. I think the main issue is the camera, which doesn't move until you're right at the edge. Making a good camera can be hard, but you really didn't have to make a good camera; just having a camera that centres the player at all times would have worked here.
A second problem is the hitbox. It's too big. Parts where it looks like you should be able to walk through you get stuck on, and you get hit by enemies and fire all the time when it looks like it shouldn't have hit you.
Finally, there's the fact that all enemies respawn. I don't think this is a problem perse, though I really don't think the fire and (ice?) walls should respawn, but respawning enemies should have a tell for when they're about to come back (think dry bones from Mario), otherwise they'll just waltz right into your hitbox.
Audio:
N/A
Graphics:
5/5 worthy.
(Oh yeah, just one more thing: amok is one word and you don't drive amok, you run amok :))