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ORBITAL WAR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation/Theme (If the optional theme is used) | #19 | 3.600 | 3.600 |
Overall | #38 | 2.933 | 2.933 |
How polished/complete is it? | #40 | 2.800 | 2.800 |
Overall/Fun | #51 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Notes from gameplay:
- Unclear which sprite I am controlling
- I think I'm the one on the right, although there is a second ship with the same design rotating the sun as well
- Struggling with controls. I seem to have gotten myself into a crazy spin which I can't stop, so my ship looks like a fidget spinner on steroids
- Gravity doesn't seem to affect my ship the way it does other items on the screen? I move right through the orbiting field of debris and hit the sun every time (edit: using gas helped)
- What am I aiming at? The other ship? Some color coding of assets may help here, eg making that ship red and mine green, making shots different colors/larger
- Why are there comments from 2 years ago on the main itch page?
Interesting concept and I like the use of gravity to enhance the classic asteroids game. Controls feel tricky to figure out and difficult to use. I seems to win most by just setting my ship spinning wildly.
This is really impressive for a game written in C. I struggled to control the rotation of my ship, but it was part of the fun. Good job!
For a game made in C with no modern helper stuff commonly enjoyed in game engines, a cool entry! I couldn't escape the event horizon for quite some time, but very good use of the theme overall
And what are these "modern helper stuff"?
Drag and drop an asset on a premade editor with a menu to configure it without even understanding how to render triangles
Challenging controls, but worth it to get that sweet slingshot around the black hole. Nice work with the pixel art!