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A jam submission

Space Trading CorpView game page

Make money and don't get hit by asteroids
Submitted by janistch — 9 hours, 10 minutes before the deadline
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Space Trading Corp's itch.io page

Results

CriteriaRankScore*Raw Score
How polished/complete is it?#84.0004.000
Innovation/Theme (If the optional theme is used)#94.0004.000
Overall#113.7623.762
Overall/Fun#243.2863.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great work! I just really enjoyed playing your game. It felt satisfying to learn what materials sell well in each planet and planning how to take advantage to earn as much as possible. 

Submitted(+1)

I'm a big fan of the concept! Reminded me of my good old days of Elite Dangerous trading.
I really liked the aesthetics of the game as well as the trading. Unfortunatelly i found the traveling minigame a bit frustrating due to the ship's unresponsive controls. I know it's on purpose but i'd suggest lowering the number of asteroids, as at times i felt that getting hit is unavoidable.

Submitted(+1)

Really cool concept, and I like that there's a bit of risk going between planets. The only real issue is that the risk mechanic feels a bit isolated, there's not much of a reward to counterbalance it. If you had more upgrades, like weapons or shields that mitigated the risks but also decreased your cargo space, that could open up multiple play styles and allow the player to make meaningful decisions beyond what they'll buy and where they'll sell it. You could also have very lucrative planets that are incredibly dangerous to get to, meaning that if the player wants to trade there, they'll either have to gear-up so much that it's barely worth it, or risk loads of cargo on a barely defended ship.

A few other things worth mentioning:

1. The colour scheme is incredible.

2. You may want a menu that shows planets you've visited and what their prices are so the player doesn't have to remember all of that. This could also be interesting if the prices fluctuate but the menu doesn't update a planet's info until you visit it again.

Bugs I encountered (these didn't factor into my rating, but they're worth mentioning if you plan to keep developing this):

1. There's no way to minimize or exit the tutorial as far as I can tell.

2.  The music doesn't appear to loop.

Submitted(+1)

Man I really enjoyed this. Reminds me so much of Dope Wars from back in the day. My ship got absolutely obliterated on every journey I went to which was a bit frustrating, I would have liked to trade a bit more before the travelling got too intense. Other than that I dig it!

Developer

Thank you Christian! Yeah it's a bit frustrating. I wanted it to be difficult, but maybe I went too far... I will probably tweak some things in the future.