This is a certified banger.
It starts a bit slow, but when it picks up, it really hooks you in. I Really enjoyed the distinct personalities of each character and how they clash with each other.
The MC gave off an annoying impression at first (which i believe is intentional as he's a professor) but quickly grew on me when he started engaging in banter with "Massimo". Their dynamic is great.
The game is highly polished, the VN backgrounds are really atmospheric and the in-game locations set the scene perfectly. The soundtrack bops and is appropriate to the scenes. There may have been a few minor bugs, but nothing gamebreaking.
Overally the vibe is great, the mystery intriguing and the gameplay engaging. I had tons of fun and i'm looking forward to playing the finished game!
Good job team, and good luck!
Projekt Kloszard
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I hope this comment section won't go Dead Quiet!
Haha, get it? Nevermind...
So it's finally here! I'm really glad to see this project reach it's conclusion and I hope it'll soon get the positive attention it deserves.
It's a neat atmospheric game, aided heavily by the sound design. I'm a big fan of the haunting ambience and all the sound effects. Hissing doors, clacking keyboard etc. They really elevate the experience.
The art is amazing, I love the use of color both in the enviroments as well as the UI. Great stuff!
As for the story, you'll have to see for yourself! I won't spoil anything, but the ending certainly leaves an impression and even seemingly insignificant choices can determine your fate.
If you're a completionist going for all the failstates is a pretty fun endeavour.
Good luck finding the easter egg!
It really did change my life. I don't think I'll ever be the same.
Overall, great job! I'll be looking forward to more games from this developer.
I'm a huge fan of the presentation and the music.
Although at first they were confusing, i quickly grew fond of the mechanics and found them very fun.
Unfortunatelly the game performs poorly on my computer for some reason which makes it feel clunky. The ship would also get frequently stuck on the respawning rocks and bushes which added to the feeling of clunkiness.
But overall i really enjoyed this game!
A very cozy and tranquil game with a unique gameplay concept. Excellent take on the theme!
I didn't expect to have so much fun with this entry.
The only thing I would change is the scan indicator thingy. I think it should be more visible or give a sound cue, when the object is in range and ready to scan. I found myself often missing this indicator because i was too focused on the EM readings.
But that ultimately comes down to personal preference i suppose.
Overall amazing game, great job!
I'm a big fan of the concept! Reminded me of my good old days of Elite Dangerous trading.
I really liked the aesthetics of the game as well as the trading. Unfortunatelly i found the traveling minigame a bit frustrating due to the ship's unresponsive controls. I know it's on purpose but i'd suggest lowering the number of asteroids, as at times i felt that getting hit is unavoidable.
I was really looking forward to playing this game upon seeing your discord updates.
After finally giving it a try i can share my opinion.
It's a fun little game and it's got potential but currently the controls feel a little bit too floaty and unresponsive. Also the enemies blend with the background too much and are hard to hit.
I'm a big fan of the artstyle though.
Please don't abandon this project, I'd love to play a finished version of this.