Nice! Managed to slay some enemies even with a trackpad! Super clean game, good work.
Christian
Creator of
Recent community posts
Thanks for playing our game! it was tough to find the right difficulty as another commenter stated they would have preferred the letters remain. If we had more time we would have added a difficulty setting where you could customise your experience, but I'm glad you enjoyed it the way it was!
We also discussed keyboard layouts and based on the time we had to keep it as QWERTY based. I'm hope if you were using another keyboard it still played ok!
That's really great feedback. Definitely noted. The difficulty is something we spoke about in depth and this particular point came up a couple of times so thanks for sharing your thoughts on it.
Also thanks for the AI tips and the positive feedback on the aliens. I've been getting a lot more into art and like everyone been checking out some AI tools for inspiration so I appreciate the recommendations.
I've just tested on Chrome and it works great. Much faster and more difficult!
I love the enemy movement. Would love to see some more types of enemies and unique movetypes.
I'm sure you've already thought of this, but upgrades other than ammo and health (such as permanent increases or new weapons) would be extremely fun to create.
My only wish is that I can click on the upgrades rather than having to press keys.
Really nice work on this one mate, keep it up!
I am also colourblind so that first purple one really got me good.
Was considering what you said in another comment about a colourblind mode, you could perhaps make symbols that can be combined which I think would be cool.
Really well executed game. I definitely ended up just spamming a bunch of different colours towards the end, not sure what the best strategy is! Super responsive and refined. Nice work
I'm not sure if it was just my browser but the game was running at about 10fps? Everything was extremely slow and I definitely felt like it was meant to be moving faster.
I'm using Safari on an M1 Macbook Pro.
I really enjoyed it even when it was slow, gave me some Brotato vibes for sure. Happy to try it again if there's a fix for the FPS!
Hey man good question, and thanks for asking before rating. The background, the image of the cowboy walking into the bar, and the 'death-screen' (leaderboard screen) are AI-gen, however, the cards and every other asset have been hand drawn and animated (on Procreate) using a few references from both image searches and AI. The intro, the boss cutscene, and the final cutscene are all hand drawn, and animated using Procreate and Final Cut.
The music is all originally composed using assets from Splice and put together using Logic Pro.
The background was just a placeholder at first then kinda just got forgotten about.
We also used chatgpt to generate the basis for the description then edited it.
I hope this helps you rate our game. Thank you for playing it!
Haha yeah we love a good challenge but still trying to find the balance. There's not a save function per se, but you can skip forward a level with the ] button. I would get through the tutorial first before you skip levels first if you want the music to play. I hope this helps, and I hope you can finish the game!
Although we weren't able to implement the set rotation concept, we did release a patch that adjusted some of the hit-boxes as well as include clock hands that indicate which level you are on (as they get closer towards midnight). If you get a chance to play again would love to see what your thoughts are on the patch!
I’m really glad you enjoyed the challenge. We played it for so long that we got quite good at controlling the gears (even still, the final level took us 10-15m to finish). I also understand in a game jam like this most people don’t have time to play for ages and the challenge might be off putting. I guess it’s about finding that balance. Thanks so much for playing!
Hey thanks for the feedback! We tried to make a game that was difficult but rewarding. I’m glad you enjoyed the level of difficulty, it seems it was a bit too much for other players.
We were thinking of releasing a patch which reduced hit boxes and easier levels, so I’m glad that the multiple spirit levels were appreciated!
Hey I love this idea! We had something similar in the stretch goals but never got to that point. The only visual cue was that on the final level the exit chute was bigger and glowing. I think for a punishing game like this it's important that the players know where they're up to so will definitely take that feedback on board and try to implement it into the next one.
We also spoke a lot about the controls, the set rotations is another really interesting idea and would have made the game much more 'puzzle' rather than more action based; would have been really fun to test a bit more to find the optimum experience.
Thanks so much for playing and for your feedback.
Hey nasroDev thanks so much for your feedback! We talked a lot about the difficulty of this game and we wanted something that seemed easy at first but took some time to master. The hitboxes were aimed to be spot on, minus a few pixels, to provide some relief, but it sounds like we should have made it slightly more forgiving based on yours and other feedback. Thanks for the taking the time to play!
Super simple and addictive. It says you're a musician programmer - I would have loved some music in it! I liked the fact that there was an element of patience that I needed, as the coloured balls wouldn't always do what I wanted them to. Not sure if that was present in the original but it was a nice touch.