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Multiple Multipliers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #4 | 3.667 | 3.667 |
Minimalist | #5 | 4.333 | 4.333 |
Audio | #6 | 3.667 | 3.667 |
Polish | #7 | 3.583 | 3.583 |
Overall | #7 | 3.667 | 3.667 |
Theme | #12 | 3.750 | 3.750 |
Adherence to Restrictions | #12 | 4.250 | 4.250 |
Design | #13 | 3.250 | 3.250 |
Fun | #18 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you make the game solo or with a team?
Solo
With a team? So, what was/were your role(s) and every person on the team role(s)?
A friend of mine did a background track.
Did you make the audio for this game during the game jam period?
Made all the audio during the game jam
Did you make the art for this game during the game jam period?
Made all the art during the game jam
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Comments
Neat game! I love the idea here, but I was a little confused on how the mechanic worked... perhaps I tutorial would have helped? The music was great and the visuals were very appealing. Some particles during the fighting would have added some oomph but overall nice job!
Wow, pretty polished and smooth, fitting especially well into the minimalist mold.
Some more explanation would have been nice - I'm assuming that what I was upgrading was min/max roll values? It also seems a bit arbitrary at the beginning to have just random fight-tick values (I lost a round to a single square and then won the next one...?) but I suppose being minimalistic in fight mechanics was the point here, so...
Yeah, pretty neat little package. Felt complete for the small experience that it was.
Its like little soldiers fighting each other, I like that it lets you gamble how many cubes you can get in battle letting you use risky or balanced strategies, I would recommend a little tutorial pop up at the start to understand the HUD a bit, overall it was fun!
Cool game. However I agree with other commenters - the game is very confusing at start. But once you do understand, the game is quite interesting.
One thing that I noticed is that winning a level really depends on the spawn points. So for that I would like to be able to set the spawn points myself. Thanks, nice game!
I would like to give you credit for the super creative idea! Sick soundtrack too! I would suggest you to add some description to the game explaining how the game works. Took me a while to understand, and I still think I'm not clear in it. Otherwise nice fun game!
couldn't understand the game
Same here very confusing starting of although once you understand cool. So tuturial would have been nice.