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Tower Pizza's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
My weird opinion | #2 | 4.000 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
QOL things that I need:
- display what wave am I running curently.
- highlight tower cost and my collected money in different color.
- fix the issue with tower placing that appears sometimes.
- gamma setting. My eyes get tired. (constant right to left eyes shift. It wouldn't be such a problem if my eyes could rest for a little.)
TD is a lovely genre. Weirdly its somewhat easy to make a good and playable TD. A much harder part is to implement replayability. Thats why I am giving it a "miniclip game I would totally smash"/10. Tho do not forget it was made in 2 days! It does show the brilliant skillset of the devs.
I was impressed by how this two totally random genres worked well with one another. At first I had a problem with simultanious management of my economy and defense, but later I really enjoyed this system. However when driving I constantly crashed into trees, which made me lose most of my HP (I couldn't get enough gold for defences) but later this problem was minimalised by strong defence. The game was also very laggy during later waves, and I think the game lacked end-game goals such as wave number or bosses. In conclusion I really enjoyed defending my pizzeria while delivering pizza :)
An interesting combination of two genres. At the beginning it is a bit difficult to concentrate, but over time, when we build more turrets, it becomes easier to understand both parts of the screen. However, what I miss here is a moment of rest to make money (some break between waves of enemies) and the indication of which wave is coming. I quickly fortified myself enough that I no longer had to earn money. While driving, the motorbike sometimes jams strangely on trees and then slides chaotically. Overall, in my opinion, the best game at this game jam.