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Gudrune's Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #253 | 3.111 | 3.111 |
Sound | #286 | 2.667 | 2.667 |
Creativity | #367 | 2.889 | 2.889 |
Gameplay | #399 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
A few of them
Was all the music/sound created during the 48 hours?
A few of them
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Comments
Love the mood! The aim is killing me! I did manage to fall forever out of the map!
Would be great if obstacles and stuff that hurts you would be more visible. Great idea otherwise! :)
Ahh, and the mouse aim should be adjustable sensitivity-wise. Feels a bit to fast currently.
Really cool concept! I loved the art direction!
The puzzles are quite interesting and challenging.
However, there are 3 flaws for me:
- The colliders seem really big compare to their mesh size, indeed, sometimes I died whereas I was sure that I could land on the ground.
- The aim with the mouse is too quick
- The aim with the gamepad is too slow
(So a fusion between the two of them should be the sweet spot)
Overall good work!
I love the creativity of this. The destructible environment is also very satisfying.
Quite interesting once I managed to stop getting myself stuck on scenery