I died on the first round, because I was trying to face the enemies head on, but then I remembered that this wasn't just a top-down-shooter hybrid, it was a Zombies hybrid, and did pretty well after that. It scratches the same itch of building up a train of zombies, walking them past your towers, and then clearing them out. Later on, it nails the great aspects of TD games too, where I felt like I didn't need to run away as much because I could rely on my towers to protect me. Great execution on this combination!
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T.I.N.E 2: Zombies Tower Defence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #448 | 2.530 | 3.200 |
Gameplay | #448 | 2.214 | 2.800 |
Sound | #486 | 1.739 | 2.200 |
Art | #495 | 2.055 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
A few of them
Was all the music/sound created during the 48 hours?
A few of them
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