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A jam submission

The Whispering MeadowView game page

Game Jam game made in 48 hours focusing on a theme of 'Dimension Change', 2D mechanics into a 3D space.
Submitted by Black Prism (@NotBlackPrism) — 1 hour, 34 minutes before the deadline
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The Whispering Meadow's itch.io page

Results

CriteriaRankScore*Raw Score
Art#114.4004.400
Creative use of theme#693.5003.500
Sound#742.6002.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

To be honest, the controls are a little difficult to get the hang of, and the jumps work 50/50 the times I input. The "hookjump" feels weird as well, and the physics feel a tad inorganic. 
I do like the visuals though, they're nicely done and mesmerizing. The sounds however, need a little more work. 

Overall, it was an okay entry. ^v^

thank you for your feedback, we’ll take the time to improve it :)

Submitted

The theme was pretty good, but the camera was kinda off for me. Also I didnt really figure out much how to jump? sometimes it just didnt work, but other than that it was pretty fun and the art looked really good.

Developer

*SOUND TO BE ACTIVATED VIA THE OPTIONS MENU*

(+1)

visuals are pretty good, sound could have been a lil better but still overall a great game

Submitted(+1)

It's pretty good, although the controls are pretty finicky and it lacks player feedback - I really couldn't tell if I got the little ball or if i didn't

Developer

Originally wanted to provide player feedback via particles, but time!! :(

Submitted(+1)

Awesome art. Could have used with a little more instructions on how the mechanics work for those that haven't played the game (I had so it was pretty straight forward). No sound so cant really rate that though.

Developer

Thank you and agreed, instructions would have been helpful.  There was sound that had to be activated by the options menu, but i guess it's on us for not making it on by default XD

Submitted(+1)

Beautiful Graphics, the skew third person perspective made it a little challenging but the lighting is stunning.

Developer

The third person skew was a challenging decision, because the arrow was a big part of the chosen mechanic, so it was important to highlight it. And thank you!