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A jam submission

Space HeroView game page

A simple superhero game where I re-imagined ori and the blind forest's bash mechanic in 3d
Submitted by GehadAbdElhalim — 1 hour, 36 minutes before the deadline
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Play Space

Space Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#862.3332.333
Art#902.8892.889
Creative use of theme#1142.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The game was interesting, but I didnt know what to do at first. Since I died before playing, and if you restart the enemies dont respawn. After I figured that out it was fun to just oliberate those nasty ships!

Submitted(+1)

I'm not sure what 2D mechanic this was based off, so I would love to know.

I can see this becoming something with a little more work. I think my main critique is how aiming the enemies bullet is controlled. If you allowed the player to view where they are aiming, you could do wonders with chaining shot jumps to destroy ships. I know as it is you just need to attach to a bullet to be able to do damage, but you can build on that and make it become a combo building slow motion game.

Nice work, keep it up :)

Developer

Thanks a lot for the feedback , It was inspired by ori's bash mechanic but sadly I didn't have enough time to polish it

Submitted(+1)

You do now, keep at it!

And a great game to be inspired by. I hope you keep going with it.

Submitted(+1)

Not bad, considering you had 2 days its good, nice character movement too :)

Submitted(+1)

Interesting game ^~^ but when i clicked restart button don't re-create the enemies :/

Submitted(+1)

It is a very interesting game, i would like if it had have some obstacles to appreciate the flying, the enemies sometimes don't span.

Nice work, Keep the good job.

Submitted(+1)

This is a very hard game to control, and sometimes, ennemies don't spawn. 

The mechanic of bashing is very well made, but it's not clear when you have to activate it.

Nice work overall, keep it up !

Developer

Controls :

Slow flying mode : 

- WASD to move 

- Mouse movement to look around

- space to ascend

- Left CTRL to descend

- hold  left Shift to switch to fast flying mode

Fast flying mode :

- mouse movement controls the direction of flight

Bash mechanic :

- Hold Right Mouse Button when near a projectile to enter slow motion aiming mode where you aim using your movement keys towards the direction the you want to launch yourself in

- Release Right Mouse Button to enter Boost mode 

Boost mode ;

- In this mode you can't control the direction of the flight but anything that comes your way will be destroyed.

- Boost mode will end after 5 seconds

- The score increases for every ship destroyed in the Boost mode