I liked the concept and the mechanic adaptation. The game was tough to play but fun.
It would be great to have a full-screen mode in the browser version. With the character's craziest jumps, I found myself down the itch.io page!
Criteria | Rank | Score* | Raw Score |
Creative use of theme | #57 | 3.645 | 3.645 |
Art | #72 | 3.194 | 3.194 |
Sound | #87 | 2.323 | 2.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I liked the concept and the mechanic adaptation. The game was tough to play but fun.
It would be great to have a full-screen mode in the browser version. With the character's craziest jumps, I found myself down the itch.io page!
Interesting game, not sure how I felt about the grappling hook. But then again a grappling hook is hard to implement then you think, so hats off to you for trying.
The premise for dimension changing was a nice addition, you could do wonders with that feature in numerous ways.
Good job :)
The grapling mechanic is nicely implemented, and the transition effect is awesome. The controls are a little bit weird for me, I'd prefer W to jump, since I think it doesn't have any function.
Nice work with the post processing! Also I loved the transition effect!
The grapling hook were kinda hard to use, but I liked the mechanics.
Congrats on your entry! ^^
Sweet game, I found it eating up a few minutes of my time. The checkpoints were a little weird and I found myself having trouble with the rope swing, but other than that, great submission!
Great work! Really liked the warping of the transition to another reality!
Found it a bit hard to navigate through each puzzle with the camera zoomed so far in though, after the initial rock tunnel. could only see each grapple point once it was right above me, by which point it was usually too late to shoot for it :(
I loved ASAMU, so your entry was a great surprise. Really liked the alternate reality mechanic and how you implemented the transition,
Your game has pretty cool mechanics. Very good use of post processing on transition effect. So the overall graphics is good. However, the level design cannot effective use of the change world mechanics. Things are done when I change to pink world. Maybe there should be also some obstacles in that world.
Well done, I really like the concept especially changing dimensions looks really good :)
Some feedback, for the art it kind seemed like the character is always staring at the player while going right actually if you add more to it it might make sense to make the character look into the direction he is running :) After some hooks there is a big empty space below I am not sure if this was the end of the game or if I just missed something there? :D
Really well done given the timeframe and quite the interesting idea :)
The game is really interesting, a little more work on the controls would be great for the game, but the mechanic was well made, overall the game is a good achievement for a 48 hours game jam.
That is a unique style for a game, it almost reminds me of a animated shorts made by a couple of Polish cartooners, i'm talking about "Kapitan Bomba" (check it out if you want to, sadly there are no subtitles ), anyways i actually kinda enjoyed the game, but there are still some things that need a lot more polishing and work, but still, for a one man team in 2 days, nice work!
Leave a comment
Log in with itch.io to leave a comment.