The mechanic in this game is very well made. Btw, it's unplayable with a laptop touchpad.
Keep up the hard work 💪🏼
Criteria | Rank | Score* | Raw Score |
Creative use of theme | #20 | 4.174 | 4.174 |
Sound | #32 | 3.391 | 3.391 |
Art | #88 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The mechanic in this game is very well made. Btw, it's unplayable with a laptop touchpad.
Keep up the hard work 💪🏼
Another Godot entry! That's awesome!
Loved the slow down mechanic, did you use Engine.time_scale to do it as well? And Line2d for the ball trail as well? Our games have a lot of similarities :)
I couldn't beat it, Level 12 was to hard for me D:
This game is awesome! It's very challenging and addictive! But I got a bug where I can't get past level 8... I reach the portal, but it just don't let me go to the next level =/
I really want to get to the ending
Thank you! Glad you enjoyed what you could play :)
Yeah that's a strange one. If it's the Google Drive version, I did play that from start to end with no issue, but when I booted it up another day I got that same bug, as some others had experienced. Which is sad, and annoying. So that's one of the first things I need to address when I can re-upload it.
Dude, i really loved that game. you can create a path to move, and slow down to see wheres going. nice woork
This game is super hard! Still, the combination of two mechanics is great, creating a very unusual game!
This is so addicting! The mechanic is very well implemented so that you can strategize a little bit on when and where to slow down time. It could be even better if every time the level restarts the position of the enemies resets so you can add even more strategy and plan your jumps. Level design and progression between levels are spot on, it's very easy to grasp the rules but it gets hard pretty fast but in a way that let's you want to keep playing.
Good Job! :D
I couldn't beat level 11, it's really hard. The mechanic is extremely well done, you can make a full game out of this!
Thanks for playing!
Yeah, I'm sorry about that. My friend went a little crazy with power when he was allowed to make levels. Because I gave him the ability to change speeds etc of the enemies / obstacles.
I intend on continuing with it afterwards hopefully at least get it to a more final state where I can come back to it in the future and do more for it.
If you're okay, here is a Google Drive link to a Mac OSX build : https://drive.google.com/open?id=1xnDHJcToElHwxarbps5D-oKanTghPwPw
Let me know if it doesn't work, and I could get a web build for you.
So my thinking for it was I wanted the gravity to force the player to think about moving and be conscious of their 'Slow Down' remaining. So every slow down counted, every one mattered in order to get to the end as fast, and safe, as possible. I want to play around with alternative takes of the mechanic, mostly code implementation and go from there.
Next time I'll do better tutorials, but thank you for playing none the less :)
Super interesting game, i love the mechanic, great level design, but in the level 8 i reach the end of the level but i can't go to the next one. Altough the game is fantastic. Good job.
Please rate us when you have time.
I'm still not sure if that's a bug or not. Because I managed to play a build without it happening, then loaded up the same version a day later and encountered the same issue. So I'm sorry about that! I mean it looks like a bug and smells like a bug, you know how it goes!
But thank you for playing, I'm glad you enjoyed the parts that you could play :)
This is a fantastic game! I love the mechanic, somewhat reminds me of SUPERHOT with the slow-mo, the art could use some more love but overall i really enjoyed it!
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