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Dimensional Slow Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of theme | #20 | 4.174 | 4.174 |
Sound | #32 | 3.391 | 3.391 |
Art | #88 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The mechanic in this game is very well made. Btw, it's unplayable with a laptop touchpad.
Keep up the hard work 💪🏼
oh god, I can imagine. Thanks for playing it regardless! :)
Don't worry, I had a real mouse to play it 😅
Another Godot entry! That's awesome!
Loved the slow down mechanic, did you use Engine.time_scale to do it as well? And Line2d for the ball trail as well? Our games have a lot of similarities :)
I couldn't beat it, Level 12 was to hard for me D:
Godot! Yes, yes and yes.
Although the trails suffer from the Engine.time_scale a little in slow mo.
Looking at your game now I can actually see it being Godot. Very nice :)
Sorry about the last level, my friend was sadistic when making that. Glad you enjoyed it anyways.
This game is awesome! It's very challenging and addictive! But I got a bug where I can't get past level 8... I reach the portal, but it just don't let me go to the next level =/
I really want to get to the ending
Thank you! Glad you enjoyed what you could play :)
Yeah that's a strange one. If it's the Google Drive version, I did play that from start to end with no issue, but when I booted it up another day I got that same bug, as some others had experienced. Which is sad, and annoying. So that's one of the first things I need to address when I can re-upload it.
Dude, i really loved that game. you can create a path to move, and slow down to see wheres going. nice woork
Thank you!
The game came along way during development, but I'm happy with the way it turned out.
This game is super hard! Still, the combination of two mechanics is great, creating a very unusual game!
Yeah I didn't expect the last 2 levels to be so hard, you can thank my level designer for that. Sadistic he is!
I'm glad you liked it none the less, thanks for playing it :)
This is very creative! I love the mechanic, the movement, and the level design. One of my favorite entries so far. Great job!
Thank you so much, i'm glad you enjoyed it :)
It's harder than it looks! A very creative way of re-apply the slow motion mechanics. The level design is very good. You get different challenge every levels. The level 12 is so difficult, I can't finished it. I wish someone in the comment could make it.
Thanks for playing!
Level 12 is challenging, but I do know some people off this site who have done it, plus I wouldn't of released that level if it couldn't be done by myself :P
I hope to expand on this soon, maybe make the dificulty curve a lot smoother, rather than the wall which is level 11.
Nicely Done! However, there seemed to be a bug that prevented me from getting past level 8.
I'm sorry about that, it's becoming more evident with that scene from what people have been saying. I'll have to look into it soon, and hopefully re-upload a better version after the jam.
But thanks for playing anyways!
This is so addicting! The mechanic is very well implemented so that you can strategize a little bit on when and where to slow down time. It could be even better if every time the level restarts the position of the enemies resets so you can add even more strategy and plan your jumps. Level design and progression between levels are spot on, it's very easy to grasp the rules but it gets hard pretty fast but in a way that let's you want to keep playing.
Good Job! :D
Thank you so much.
I'll bear the enemy position thing in mind, because how I determine their path it would be no problem at all to just randomise a position in it's path and start from there.
I hope I have the time to go further with it, only time will tell :)
I couldn't beat level 11, it's really hard. The mechanic is extremely well done, you can make a full game out of this!
Thanks for playing!
Yeah, I'm sorry about that. My friend went a little crazy with power when he was allowed to make levels. Because I gave him the ability to change speeds etc of the enemies / obstacles.
I intend on continuing with it afterwards hopefully at least get it to a more final state where I can come back to it in the future and do more for it.
Really enjoyed playing!! Nice work
Thank you!
I really liked this game, it was simple but also fun to figure out. although the 2 endings were really difficult.
Thanks for playing! Yeah I am sorry about that, my level designer got a bit carried away with 'How hard can I make this last level?'
I'm glad you liked it :)
OMG my team also tried to use 'Dead eye' from red dead!!!
I really want to try your game but cant cause I dont have a windows :'( :'(
Did you use Unity? Can you share a mac os x build?
Wow! brave soul! 2min before deadline XD
I did not, I used Godot. I'm not sure if I can compile it to Mac OS on windows. When I get home, I'll do a Mac build. If that fails then I can upload a web version to my google drive.
Can't promise, but I'll try :)
If you're okay, here is a Google Drive link to a Mac OSX build : https://drive.google.com/open?id=1xnDHJcToElHwxarbps5D-oKanTghPwPw
Let me know if it doesn't work, and I could get a web build for you.
great game !!
Thanks, I appreciate it :)
I quite enjoyed it! I don't really understand why you need to slow time down i order to move but after getting used to it, I was able to progress more easily ^^ Cool take on the theme nonetheless :D
So my thinking for it was I wanted the gravity to force the player to think about moving and be conscious of their 'Slow Down' remaining. So every slow down counted, every one mattered in order to get to the end as fast, and safe, as possible. I want to play around with alternative takes of the mechanic, mostly code implementation and go from there.
Next time I'll do better tutorials, but thank you for playing none the less :)
Super interesting game, i love the mechanic, great level design, but in the level 8 i reach the end of the level but i can't go to the next one. Altough the game is fantastic. Good job.
Please rate us when you have time.
https://itch.io/jam/mix-and-game-jam/rate/499234
I'm still not sure if that's a bug or not. Because I managed to play a build without it happening, then loaded up the same version a day later and encountered the same issue. So I'm sorry about that! I mean it looks like a bug and smells like a bug, you know how it goes!
But thank you for playing, I'm glad you enjoyed the parts that you could play :)
Nice game with a nice concept, well done :)
Thanks for playing, appreciate it :)
This is a fantastic game! I love the mechanic, somewhat reminds me of SUPERHOT with the slow-mo, the art could use some more love but overall i really enjoyed it!
Thanks for playing.
I usually do pixel art for game jam entries, but I was primarily solo dev for this one so I knew I couldn't do as much art as I'd like, so minimalist colours is the way to go!
I'm happy you enjoyed it :)
Gave up on the 12th level, but overall, a fun entry! Goodjob!
Thank you, yes my level designer went a bit mad on that one. I think they wanted to really push the mechanics, and player, to the limit.