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A jam submission

Still FishingView game page

The current hides everything.
Submitted by Aethryex — 3 hours, 14 minutes before the deadline
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Still Fishing's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#13.8893.889
Innovation#23.4443.444
Fun#33.3333.333
Overall#43.5783.578
Graphics#53.7783.778
Prompts usage#123.4443.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Your mixed prompts for your game
Gods, Horror, Fish

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Comments

Submitted

really fun lil game, with a top tier visual style

loved the fishing mechanic, it was simple but still engaging

only complaint i can think of is the lack of qol things, like there should be a button that sells the inventory without opening it, and a bit that shows the current worth of the entire inventory without opening it

Developer

Thanks for playing, and I really appreciate the feedback! :D 

My initial plan included a lot more consumable/equipable items so it was designed with the thought you would interact a lot more with each item you get, but yeah the inventory doesn't add much in this version tbh. I also neglected to tell players that time pauses in the inventory which doesn't help XD I like the idea of displaying the total value of the inventory, that would be super nice to see.

Submitted (1 edit)

Very fun game. Edit, maybe having the game automatically deduct the needed funds if you have them would be better. I lost because I forgot to click the button. :(

Developer

Hey, thanks for the feedback, and I'm glad you enjoyed it! :) I think you're right, and I could definitely see that being a recurring issue.. I will change that, thanks for the suggestion!

Submitted (1 edit)

Gave it another play, got to an ending. This game is still great. I love the little details with the fishing. You can tell what fish is on the line with how the circle, music and bobber are behaving. Very good touch.

Another QOL I'd personally like to see is a little audio queue when the bobber drops below the water, it doesn't have to be dramatic. 

Also, maybe pausing time while the player is in the inventory, and just resetting to the start of the current day.

Developer(+1)

Ah the time does pause in the inventory! But I didn't explain that anywhere so its hard to tell without actively noticing. Resetting to the start of the current day is also a really good suggestion! There is a very subtle audio queue with the bobber because its a *slightly* different splashing sound XD I got used to hearing it during development but I agree, I should choose one which is more noticeable for sure.

Thanks a lot!