On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Aethryex

44
Posts
1
Topics
29
Followers
9
Following
A member registered Jan 16, 2020 · View creator page →

Creator of

Recent community posts

Thanks! :)

Good ending! XD and I liked the variety in different enemies movements

Thanks! :D

Really nice, the concept is really neat and I love the artstyle! I thought I was onto something reading the notes in reverse! XD

Nice! I couldnt work out if there was anything I could do with the egg thing but it was definitely creepy! And the movement felt quite disorientating andit worked well with the setting

I love the artstyle! Simple and fun

The garbage seemed to spawn outside of the screen sometimes but other than that, it was good! :D

Its delightful :D The music and art are beautiful and the simplicity of it is really charming

Ah the time does pause in the inventory! But I didn't explain that anywhere so its hard to tell without actively noticing. Resetting to the start of the current day is also a really good suggestion! There is a very subtle audio queue with the bobber because its a *slightly* different splashing sound XD I got used to hearing it during development but I agree, I should choose one which is more noticeable for sure.

Thanks a lot!

I think this is great! It's fun and simple, and the visuals feel really cohesive and fitting with the gameplay and setting. And it feels like it has so much possibility for expansion with future ideas! I'd love a way to see what I did wrong at the end, as I seemed to keep letting ones through and couldn't work out if I was being too generous with the recycling or just missing a deformity! I think I might have just not been noticing the intestines for a while :D

Thanks for playing, and I really appreciate the feedback! :D 

My initial plan included a lot more consumable/equipable items so it was designed with the thought you would interact a lot more with each item you get, but yeah the inventory doesn't add much in this version tbh. I also neglected to tell players that time pauses in the inventory which doesn't help XD I like the idea of displaying the total value of the inventory, that would be super nice to see.

Really enjoyable and satisfying gameplay and visuals, and I think the artstyle is really nice and cohesive! It would be good to have more of a difficulty curve as I got to around 200 and it didn't feel like I was likely to lose by accident :)

Fun game! I liked the clear objective and the art style, especially for the tilemap. Maybe a bit slow when moving the ship parts across the map is all :D

Hey, thanks for the feedback, and I'm glad you enjoyed it! :) I think you're right, and I could definitely see that being a recurring issue.. I will change that, thanks for the suggestion!

I like it! It would be great to have a skip cutscene button as I seem to die a lottt :D

Could you let us know what the prompts were? :D

Unfortunately I get an error when trying to run it :/

Fun! It feels polished, and I love the movement and physics! Would have been nice to see the current score during the game as well

Thanks so much, That means a lot! I'm really glad you enjoyed it :D Hopefully I will get around to making more games some point soon.. 

Can we use assets we've paid for (models, SFX etc)? Or do they have to be free?

(1 edit)

A neat game so far! I really enjoyed the overall concept - very fun. It crashed at one point (I pasted the error message below in case its useful) and I think the resolution was slightly dodgy because It was too tall for me to see the health bars or some of the spell names... And there didnt seem to be a way to quit. But from a gameplay point of view, very good! I'd love to play a more polished version.

Error update.lua:271: attempt to index global 'boss' (a nil value) Traceback update.lua:271: in function 'update' [C]: in function 'xpcall'


¡Muchas gracias!

Oh wow! I'll check it out :D

thanks a lot! I really appreciate the feedback. And yeah, maybe they were a bit too tanky. 

I maybe wish I had added a second attack that was maybe more of a high risk high reward deal to make them slightly quicker if you are skilled or something.

But thanks! And I'm glad you enjoyed it :D

thanks for the feedback! I'm glad you found it good and liked the gameplay and graphics. And fair enough... Some of the bosses were quite tanky, and I could see why they are too long. And especially with some of the bosses not having a lot of variety to them might make them drag out a bit too long. 

Thanks, I appreciate you playing it!

thanks for the feedback! I really appreciate it. And that's interesting... I'm not sure I ever encountered either of those before but I can see why that would happen, thinking about it.

Sorry it was a bit buggy. And yeah, health bars would have been a good idea.  😅

I really liked the overall concept, but I couldn't even beat the first boss ;-; I think maybe the lack of warning when it attacks made it very difficult to dodge and the fact some of its attacks hit you when you were behind it combined with the stun lock meant it was very hard to avoid.

But overall good idea and I still enjoyed trying to beat it :)

Hey thanks a lot! Im glad you liked it :D

Yeah, because of that bosses bouncing mechanic I wanted a way to utilise the whole room but I'm not sure the platform was a great idea because it can be exploited a bit... Maybe ill redesign that arena to be a bit better suited.

and thanks! yeah I quite liked the last boss. even though its kinda simple in its design. :)

But thanks a lot for the feedback, I really appreciate it. and Im glad you liked it!